NCsoft Cuts? Tabula Rasa in Trouble?

GamesIndustry.biz reports a rumor that NCsoft is planning on cutting about 50 positions from its European office in Brighton, reversing an expansion from just a year ago (story), saying that this is the result of the cancellation of an unannounced MMOG the studio had been creating. The report is attributed to "a number of sources close to the company," and the story also includes speculation that Tabula Rasa is in trouble, saying: "It is also thought that the company's troubled MMO Tabula Rasa will be discontinued at some point in the coming months due to continuing poor subscriber numbers."
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Re: No subject
Sep 10, 2008, 06:36
17.
Re: No subject Sep 10, 2008, 06:36
Sep 10, 2008, 06:36
 
If your going to build a FPS-like MMO, why not just build a true FPS MMO?
for the same reason traditional mmo's have the combat they have; systems cannot function with thousands of players and the complexity of modern shooters, IE physics engines and poly-based hitcoding. It's just too much computing for a server to handle.

Your theory falls apart in the face of the fact that there were shooter based client-server distributed games long before RPGs became the dominant MMO genre.

Air Warrior, Aces High, Fighter Ace, Multiplayer BattleTech, and CyberStrike (among others) all had physics engines and per-polygon hit detection. I played Air Warrior on an Amiga, in 1987, on a 2400 baud modem to GEnie. The processing power of the client and the server are not the issue. The bandwidth of the network connection is not the issue. The genre of the game is not the issue. The skill of the people crafting the game is what matters.


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