Thanks for making my point.
Which point? My point is that you should design a game around the optimal control scheme. M&KB for shooters, gamepads for platformers.
If you design a shooter for the console and design it to play the exact same way on a PC instead of tuning the gameplay and controls, that's the developers failing, not the consoles or the control schemes.
I'm not talking about ports here. I'm talking about limitations imposed by inferior controls. It's like designing a fighting game around a 2 button control scheme. Sure, it can work, but it will never have as much potential as a fighting game designed around 6 buttons.
Shooters like Quake, Tribes, etc, (anything that requires great speed and accuracy) simply don't work with a gamepad. This is not to say that gamepads are inferior for everything. They are just inferior for shooters. And strategy games. Or anything that requires quick and precise aim. Or hotkeys.
Games are made to make money, sooner you can wrap your head around that, the happier you will be.
So I have to embrace the devolution of gaming because it makes people money..? Interesting logic.