Far Cry 2: Lose A Buddy, Lose Content

Videogaming247 reports an interesting tidbit about Far Cry 2 they picked up at the Games convention. Apparently when one of the game's NPC "buddy" characters meets an untimely demise, the game content associated with that character dies as well. They quote Patrick Redding, the narrative head on the shooter follow-up: "That’s the price you pay for having buddies. When I unlock a buddy like that and then use him, either by getting involved in one of his missions… or by allowing him to come and rescue me, there’s always a risk that he could be killed. If he’s killed, he’s gone forever and the content associated with that character is no long available to me. So for example, any side quests that he’d be able to give me are no longer available."
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Re: RE: Great Idea
Sep 10, 2008, 16:13
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Re: RE: Great Idea Sep 10, 2008, 16:13
Sep 10, 2008, 16:13
 
I certainly hope it's just you because it's a completely illogical mentality. Player != quality of game.

Quality of game determines value to an individual. Why would your opinion matter if you don't value a product? You see no value in purchasing games so how would your opinion ever have traction for someone who does?


Um, yes we can. There are tons of pirate WoW servers.

You can setup a shitty little third party server but you can't clone the WoW experience - relatively stable server platforms, millions of players and so on. Most of the third party servers can't even run the instances properly, let alone provide a substitute experience.

How about a game that isn't completely generic and inferior to its single-player equivalents in every regard?

MMO's don't have singleplayer equivalents, it's a whole other genre. Generic and inferior is your opinion and you're obviously in the minority considering the exploding popularity of MMO games.

When you're willing to compromise your artistic integrity to make more money than you need, that's greed. Making an FPS on a platform with an inferior control scheme? Greed. Dumbing down a game so it appeals to the lowest common denominator? Greed.

Compromising their artistic integrity? Who are you to judge what their intent and goals were when designing the game? Who are you to say that consoles shouldn't be allowed to have FPS games just because they have an analog stick instead of a mouse? You really are full of yourself to so arrogantly assume you know what every game and developer in the universe wants and needs.

Better get those diapers ready because I've praised quite a few modern games in various threads around here. Portal, HL:EP2, TR: Legend, TR: Anniversary, the PoP games, STALKER, The Witcher, Penumbra... the list goes on and on.

Way to completely contradict your above answer. The Witcher has the most basic, dumbed down combat I've ever seen in an RPG and several of those games are console ports. We won't even mention the bug ridden mess that was STALKER where users had to downgrade patch revisions just to avoid crashes and design mods to overcome basic gameplay flaws. Practice what you preach, though I suspect you didn't buy any of those either so it doesn't matter I guess.

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