On Sins Sales

Gamasutra quotes Stardock's Brad Wardell saying that the success of Sins of a Solar Empire is in part based on design decisions by developer Ironclad Games that lead to low system requirements, saying the game will look great running on a four year-old video card. As to that success, he says the game has sold about a half-million copies, about 400,000 boxed copies and another 100,000 via digital distribution. Those numbers are more than sufficient to make the game a roaring success, as it cost less than one million dollars to produce.
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Re: 500,000 copies
Sep 5, 2008, 10:55
5.
Re: 500,000 copies Sep 5, 2008, 10:55
Sep 5, 2008, 10:55
 
as an indie game dev myself, I'm guessing about 4 to 5 times as much. So they are getting a 50/50 split between retail and online.
It could even be stronger than that, I know I get about 8 times more per sale from online vs retail.
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