So when more and more major developers and publishers remove their blockbuster titles from being brought to the pc, port or not, it's a BAD THING for the pc gaming market to a point where it will be a very, very niche market not worth supporting by companies with development teams larger than 30 people.
So what? Seriously man, when was the last time that a BIG DEVELOPER/PUBLISHER actually made a good PC game? I personally liked Crysis, but it could have been a lot better, and anyways, future games by Crytek (after Warhead) will be ports anyways.
Most of the big titles nowadays are ports or at least co-developed for both systems. That's simply the reality. Another asshat developer who whines and moans and makes up shit about piracy leaving for consoles only isn't really going to make a real big difference.
And the idea that "eventually nobody will create games for the PC anymore!" is crazy. It's a simple case of supply and demand. There is a lot of demand for PC Games. Therefore, someone will supply them.
If the big developers won't do it (Please! Don't do it! Go away!), then smaller devs will. And guess what? Most of those guys make far better games anyways.
If the trend continues, and it has, the scope of PC games will be equivalent to those found on the Nintendo DS.
The Nintendo DS has approximately 99 billion games that are far more fun than anything to be found on the PC. Also, Final Fantasy Tactics (for example) made it to the DS. I'm not really sure where the idea that "DS games are not complicated and boringly stupid!" (paraphrasing) comes from.
For every one of the old time devs that fucks off and leaves the PC scene, two new devs will show up. They'll make one or two games, whine about not making 200 million dollars in three years, and fuck off to the consoles. Then new devs will come. Rinse, repeat, etc.
The PC will ALWAYS be an attractive platform for small devs, because they don't have to pay that ridiculous licensing fee to MS and Sony.
And finally, at some point, MS and Sony are going to realize that losing 300 bucks per console is not a sustainable business system, and they'll release crappier consoles, at which point anyone who wants to make a more complex game will have no choice BUT to go to the PC.
Seriously, I've been hearing this same "the PC is dying! Devs are going to consoles! We'll never have anymore good games!" for over ten years now. It's still here. It's making more money than ever. Complex PC games are still being made.
Don't worry. Play some of those "niche" titles you seem to have such a problem with, and you'll find that they're far better than the shit that EA and its ilk release.
Happy supporter of Stardock, IronClad and Egosoft.