Let's pretend for a moment that Valve or Blizzard decides to get big into console sales and says it's a big issue. Put it into an objective light and see what you come up with. I'm genuinely interested in people's opinions and seeing if that changes their thoughts at all. Ignore the usual "EA is the evil empire" type stuff for a moment and pretend it's your favorite publisher. What would people say if this were Stardock? I'm serious, I'm interested if that changes people's perspective at all on this.
Waaaaah, Congress, people are taking a product they bought and are reselling it without paying us a big fat share. Waaaaah.
So yeah, EA, you need to go more online and offer more "services." Which in your case means : half the levels, a save feature, and actual keyboard support. All for the low price of $19,99 each!
I hope someone will legally challenge the strange notion that buying something online doesn't result in your owning it.
Game publishers have already tried that shit with physical media, claiming that customers aren't really buying "a game" but rather non-transferable permission to play the game. . . which they don't own. . . in spite of having payed for it. But the courts would have none of that flawed logic. Why should non-physical media be any different?
Few people remember this, but there was also a legal battle over game rental when video stores first cough on to the idea. At the time game companies claimed that no one would have any reason to ever buy games if they could just go out and rent them. And that game rental would certainly mean the death of their industry, and the loss of thousands of jobs. Again, courts had to reaffirm the rights of the consumer to actually own what they have purchased.
So we've got two so far, certainly a far cry from the "record profits" he was talking about
Ativision and Konami are certainly in the black...as were Vivendi/Blizzard before the merger.
Now, what publishers are recording these record profits?
Hmmm, let's see ... Nintendo looks happy. And Activision looks happy. Even Ubisoft looks happy. They are all making good profits, despite of the evil of used game sales. How does used game sales screw them? Ohhh, perhaps it's all about potential losses, if only everyone had bought new games instead of used games? Yes, if only ... i would be Overlord of Earth!
Now, what publishers are recording these record profits?
I'm sure you're happy getting any money but you'd get a lot more just selling it directly to other people.
Now, what publishers are recording these record profits? Name them or provide links. I certainly haven't heard of many beyond Valve and their financials are closed, they're a privately held company so we can't know for certain.
Because of used sales? Why is it, that other publisher are making huge profits? Strange indeed ... does Gamestop only trade in used EA games?
How exactly does this screw publishers, devs and me as a customer, if i could trade in my old games to buy new ones? If i can't sell/trade in my old games, i surely will buy a LOT less new (!) games. And THAT does hurt publishers and devs. Only them, not me. I can live without games. It's just luxury, not necessity.
EA publishes some of the best selling games in the world (sims, rockband, madden, NFS). They don't have a sales problem...they have a management problem.
EA lost money last year
screwing the following people: publishers, developers and consumers.
So how many development studios did EA buy out and subsequently run into the ground this year to post a losing statement?
So ... they're just angry, because Gamestop and others were smarter and faster?
I also wonder, if used game sales are so terrible, why do publishers make record profit after record profit?
They'd have to establish brick and mortar stores across the various countries where companies like GameStop are well entrenched. You're talking hundreds of millions of dollars just to get setup to take them on. That's probably why they are hesitant I suspect.
By the way, comparing rentals to resales is beyond ignorant. Rental companies are required to pay extra for copies of media that they intend to rent out for commercial gains, thus the game companies get a cut. Games stores that bought a copy of a used game back off you and resell it to another person are not presently in the same situation, though they sure as hell should be.