Quite frankly, I feel the arguments in the article from Intat to be, at best, a failure to understand simple free market economics, rules & legalities, and at worst, an extremely disingenuous attempt to create a new meme that game resale is the "new problem" that is killing the game market as a whole and thus setting the stage for the justification of some sort of sale/resale lock in.
Intat is obviously confused about what he’s selling. At one point he claims he’s selling "Intellectual property", and at another that he’s selling "rights to play". Neither is true: What he does in fact sell is merchandise, a tangible product, with the usual rights & restrictions for the consumer that any purchased merchandise has, including the right of first sale.
Which leads us into I what think is a misconception from some on this thread in that the "devs" and "publishers" have some right to gain something ("proper compensation") from a purchaser exercising their right of first sale. They do not, as per the Copyright Act of 1976, 17 U.S.C. § 109. Their interest was legally exhausted in the original sale (whether directly to the end user, a wholesaler, or a retailer).
Also, as others have pointed out, like every other industry that produces tangible goods, the purchaser has every legal right to sell (i.e., transfer ownership of) a lawfully purchased copy of the merchandise without permission, and without having to compensate (again & again & again) any third party. EA, like everyone else, doesn’t get to keep digging endlessly into the till after the original sale.
If the gaming industry wishes to seek a legal exception to this rule, they could certainly try to do so. However, as the law appears to stand, any anti-competitive practice with the primary or sole purpose of interfering with the owner’s ability to resell a product will probably get a very hard look from the Fed's competition regulators. The Fed really frowns on closed markets; and by frown, I mean the most likely end result of such a move is being stuck on the wrong end of a anti-trust lawsuit for restricted free trade, tying, and refusal to deal (at the very least). And when the Fed frowns, the states tend to pile on. It gets real ugly, real quick.
My next problem with the article is that Intat makes the claim that the resale market in his industry is unique, because in his market, the product doesn’t suffer from "wear and tear", and that it is this "wear and tear" process in other markets that is causes an ever widening value gap between the value of the new and resell markets. Implicit in that argument is that the value gap raises the value of the new product. Hogwash. The value of something is how much someone will pay for it. Digital goods loose their value like other goods loose their value: A lack of demand and/or a surplus of product.
For example, in the "digital market", the demand for Windows for Workgroups is nearly nonexistent. Is that because of "wear and tear" of the original distribution, or is it simply that the product has become obsolete because of other products on the market? Apply this to Lotus 123 for DOS, Diablo I, or any other obsolete product. The value proposition for the consumer isn’t the "wear" and/or "tear" of the product, but the perceived value of the offering itself.
The resale market for computer games wasn't just born. It has been around as long as computer games. Now, if the unspoken argument is that the perception is that the resell market is taking a bigger and bigger bite out of original sales*, then perhaps Intat should take a look at the value proposition of his NEW products and figure out why it’s not stacking up as well against the USED products.
* - and how would he or anyone else know this? I’m reasonably sure this kind of data isn’t being shared freely between the clearing houses/retailers and publishers
Intat’s observation that "stores should ask themselves whether they are eating into their own market by stocking so many pre-owned titles" is pretty laughable. I’m reasonably sure there isn’t a retailer who hasn’t done that kind of homework, and the answer they came up with is an apparent: "No, we aren’t". If the answer was yes, they wouldn’t be in the used market. If I can be snide for a second, if I was a retailer, I’d send Intat some flowers with a note attached that read along the lines of "Thanks for thinking of us".
Which leads me back to this thread, and another (imho) misconception: "original owner X selling to company Y who then resells it to new customer Z" is somehow wrong, as if one or more of the parties involved were stealing from a party not directly involved in the transaction.
There is are many problems with this argument, but the two biggest and obvious ones being the first sale doctrine previously mentioned, and the second being the reality is that all of parties in the transaction have voluntarily entered into the agreement. No one is being forced to do this. All involved parties have alternate markets in which to exercise their sale/purchase/resell. This isn’t an illegal activity, in fact quite the opposite – It is a transaction accounted for, and protected by, numerous state and Federal laws.
The game "market", like all markets, has come to a working balance for value for both the sale of new and resold product. This is the core problem that Intat’s is running into. The market has decided the value of his offerings, for both new and used product. By removing one, he hopes to increase the value of the other.
The bottom line is regardless of whether or not the sky really is falling, it looks like EA is going to try to increase revenue by creating artificial scarcities of their product. For that to work (assuming they jump the legal hurdles), you have to offer something unique that no one either CAN or is WILLING to offer. It’s a tough job, and even if you succeed at locking up the high end market, you almost always end up spawning a secondary market of cheap knockoff’s that undercuts you the same way or worse then the resell market.
Amazing what the word "to" can do; "regulators" not "regulars"
Reformatted
This comment was edited on Aug 30, 01:44.