Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:
Germany 08/31
Chicago, IL USA, IL 10/19

Regularly scheduled events

Prince of Persia: Dancing on the Ceiling

Eurogamer reports from the Leipzig Games Convention on a new maneuver being added to the repertoire of acrobatics in the upcoming Prince of Persia game. They have given the Prince an ability to run across ceilings, not actually sticking Spider-Man style, but rather with a little assistance, though not as much as Spider-Pig, as the player must find the proper rhythm to grab elements of the roof to make this work, similar to other jumping mechanics in the game. Level designer Michael MacIntyre is quoted saying: "With this new move, our level designers had all the tools they needed to create acrobatic sequences that can use pretty much every surface in the game."

5. Re: Spider-Pig! Aug 22, 2008, 20:38 Shadowcat
I can suspend my belief enough to watch someone running across walls but ceilings may prove too much
I also have some general concerns along those lines.

I watched a trailer yesterday which had a lot of magical bounce pads which flung the prince a long way across a level (usually towards another bounce pad), and I have to say it didn't appeal much.

I played Sands of Time (which I loved), and one of the things about the levels was that, although they are completely contrived to provide the player with this unlikely path to a destination, there is still enough of a sense that you are using your athletic prowess to make your way through a real space.

With these bounce pads, I was losing the sense that the prince was using his skills to overcome the defences of a location, and instead it really did look like him following the pre-ordained convoluted path point A to point B.

Additionally, you could invariably look ahead and figure out exactly how you wanted to progress in Sands of Time, whereas the effect of the bounce pads seemed so large and so variable that figuring out your path more than a move or two ahead could be very tricky, which added to the sense that the prince couldn't really plan his approach.

These apparent differences between the games are purely a question of the suspension of disbelief, but Sands of Time just seemed to do this better.

Oh, and the other thing was the side-kick... the prince has this special glove/claw which is supposedly the thing which enables him to stick to walls and such, but the woman is always following behind and achieving the same acrobatic feats without such a device. The inconsistency was quite distracting. That said, she did seem to be able to teleport around, so I expect the answer is just 'magic', and it is probably explained in the game.

I didn't much like the prince's voice acting either.

Otherwise, it looks kinda awesome The art style certainly looks 100 times better in motion than it does in screen shots.

This comment was edited on Aug 22, 20:42.
Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Aug 22, 09:38 Spider-Pig! Ataneruo
  2. Aug 22, 11:21  Re: Spider-Pig! Cabezone
  4. Aug 22, 13:52   No subject nin
>> 5. Aug 22, 20:38  Re: Spider-Pig! Shadowcat
  3. Aug 22, 13:46 No subject strich


Blue's News logo