The computer games industry has launched an unprecedented assault on illegal downloads, demanding payment from thousands of families who obtained the latest releases over the internet without paying.
Five of the world’s top games developers will serve notice on 25,000 people across the UK, requiring each one to pay £300 immediately to settle out of court. Those who refuse risk being taken to court. The companies will target their initial legal actions on 500 people who ignore the letters.
The companies involved – Atari, Topware Interactive, Reality Pump, Techland and Codemasters – make some of the popular games, including The Lord of the Rings, the Colin McRae Rally series and Operation Flashpoint. It is estimated that as many as six million people in Britain share games illegally over the internet. The aggressive action marks a dramatic change in the approach to copyright on the internet. The British music industry, hit hard by illegal file-sharing, has taken action against just 150 people in ten years.
The game makers have appointed the law firm Davenport Lyons. This week Isabela Barwinska, an unemployed mother of two, became the first person in the UK to be ordered to pay damages to a manufacturer. She must pay more than £16,000 to Topware after downloading Dream Pinball through a file-sharing site.
My argument is that if DRM systems are to be used - which is currently the case - then more money is needed because the current systems don't work.
And your solution is to just invest more money in it because we're obviously on the right track and we should just keep going in the direction that is not working...My argument is that if DRM systems are to be used - which is currently the case - then more money is needed because the current systems don't work. Manipulating my point doesn't get us anywhere.
DRM won't prevent piracyIt doesn't currently but it's entirely possible for it to do so. Hardware dongles have already been used to eliminate piracy with Cubase 4 and iLok does the same for many others, so there are some DRM schemes that work - those schemes currently revolve around a piece of hardware that is a target for theft / at risk of damage so aren't suitable for the consumer world but it demonstrates that it is possible. The TPM is around the corner and we have already had indications that publishers intend to use it - it has the potential to eliminate piracy, though it remains to be seen.
Same with DRM, if the only solution to stopping piracy is to lock down everything so consumers have no say in how they use the software then we're not going to support it.I agree, hence my point. DRM that restricts users is bad. DRM that protects publishers, eliminates piracy and doesn't impact upon legitimate users is good. We're not there yet but that doesn't mean it's unachievable.
The problem is that at the moment DRM quite simply doesn't work, resulting in pirates being able to play the games and legitimate users coming across problems - the current crop of limited activations and disc checks are a perfect example of that.
if you can walk into a store, steal something, then get arrested and convicted of shoplifting, why then can't you be arrested and convicted of stealing IP via an online medium?
She must pay more than £16,000 to Topware after downloading Dream Pinball through a file-sharing site.
I think you're confusing Online Dist with DRM. They both have DRM but investing more in DRM means that that 3 limit activations will go down...not up.No, I think it's you that is confused. DRM is designed to protect the rights of publishers, not to have an impact upon legitimate users. The problem is that at the moment DRM quite simply doesn't work, resulting in pirates being able to play the games and legitimate users coming across problems - the current crop of limited activations and disc checks are a perfect example of that. With more money invested in DRM we could see a system that eliminates piracy and allows you to play anywhere you want without any issues - if you're online then it connects to a server and lets you play anywhere you want without any restrictions, while if you're offline you can simply put in a disc. DRM is useless until it prevents people pirating the game and has no / negligible impact upon genuine users.
The intent with DRM is to limit acceptable use for the software for end users to absolute bare minimum. 1 install, 1 computer, no exceptions, no returns, buyer beware.
How can you claim to support this move when it clearly doesn't match your "as long as" criteria? Sending out 25,000 "pay us or we'll sue you" notices isn't putting the burden of proof on anyone.Which is why I put the cavet on what I said. I'm all for prosecuting pirates as long as software companies can prove that they are legitimate pirates, and they the companies can't squirm out of paying court costs if they are proven wrong.
I for one welcome this move .... AS LONG AS the burden of proof is on software companies
What do you think the current so-called "DRM" is all about? Stopping piracy is mostly a smoke-screen, they know they can't. But what they can do is completely kill the secondhand market.
So why aren't you going after Ebay? Or craiglist. Those guys are actually charging for your software!
16,000 pound fine undoubtedly represents the retail price of the game * number of users that downloaded the game from her. She in essence, became a retail outlet with a lot of customers because she offered the best prices in town (free). Now it's time for her to pay up.