Codemasters announces
FUEL, an upcoming racing game in the works at Asobo
Studios to join their garage that already offers
DIRT and
GRID, as
they apparently feel racing is a capitalized four-letter word. The game is set
in an "alternate present" where climate change and soaring gas prices exist
(where do writers come up with these unbelievable premises?), and a release is
planned for PC, Xbox 360, and PS3 next year. More details are coming at this
week's Games Convention:
Friday 15th August/...Set to revolutionise
multi-terrain racing with the largest environment ever created in race gaming,
Codemasters today announced signing the worldwide publishing rights to FUEL™
from Asobo Studios. Promising a truly next generation addition to the racing
genre, FUEL is in development at Asobo Studios in Bordeaux, France, for the
PLAYSTATION®3 computer entertainment system, Xbox 360® video game and
entertainment system from Microsoft®, Games For Windows® LIVE and due to release
in 2009.
Born of Asobo Studios’ cutting-edge proprietary engine, the result of over four
years in development, FUEL will present players with an astonishing
no-boundaries playfield that’s over 5,000 square miles (14,000+ km²) in size.
Creating the ultimate competitive go-anywhere racing experience, FUEL will have
players competing across wildly different terrain and executing spectacular
death-defying stunts as they race dozens of varied two and four-wheeled rides
and explore this epic world on an unprecedented scale.
FUEL is set in an alternate present in which whole swathes of the globe have
been ravaged by the effects of climate change brought on by decades of
environmental abuse. Here oil prices have rocketed and yet a new breed of racing
junkie takes to the wastelands, pitting their grungy home-tuned vehicles against
each other in an all-new extreme sport as they compete to win fuel supplies. To
triumph means travelling the wastelands to challenge the best; from the
tsunami-wrecked pacific coast through the Nevada wastelands, including the Grand
Canyon, up treacherous snow-capped mountains, thick forests, arid deserts,
abandoned lakeside resorts and much more.
Bringing this vast, open ended landscape to life is a dynamic weather system
with full day and night transitions, brilliant sunshine, torrential rain and
everything in between, plus destructive tornados, sandstorms, thunderstorms,
lightning strikes, and blizzards requiring mid-race strategy changes.
“FUEL raises the bar in terms of scale and exhilaration for racing games. We
begin with the largest racing environment to appear in gaming – ever. With our
accelerated effects of climate change and dynamic weather system we add an extra
dimension that change races on-the-fly and constantly presents new challenges to
players,” said Sebastian Wloch, Chief Executive Officer, Asobo Studios.
“Player choice lies at the heart of FUEL’s action-packed races and with a huge
range of vehicles, packs of up to 16 vehicles speeding across diverse terrain
and a no-boundaries, no-limits approach to racing, means players have never had
so much freedom to conquer the wilderness and take the chequered flag.”
“The technology Asobo Studios has developed to build FUEL is ground-breaking. To
create a game on this unprecedented scale to this level of graphical quality,
complete with all the dynamic weather effects, is a great achievement,” said
Barry Jafrato, Senior Vice President of Brand, Codemasters. “FUEL had to be a
special title for Codemasters to include in our racing portfolio and we believe
that from both a gameplay and a technical perspective, FUEL compliments our long
standing tradition of driving excellence.”
Complete with the ability to go online to explore this massive world and compete
in hundreds of multiplayer challenges, FUEL is coming in 2009 for the
PLAYSTATION®3 system, Xbox 360 and Games For Windows. More on FUEL will be
revealed from Games Convention Leipzig (20 – 24th August, 2008).