But what is a movie? Something you watch, right? What is a trailer? Something you watch - it's a small chunk of the final product. And as I mentioned, more and more movies are handing out more things for the consume to consume - the first five or ten minutes of the movie, numerous trailers, etc.
Again, I have to stress why games are so great (though the market doesn't always realize it.) You see it, you hear it, but you
play it. Without a demo, how do I get a sense of how the game plays or performs? Just seeing a pretty picture isn't enough and "official" reviews are easily swayed.
Additionally, why are we moving
backward in the industry? Gaming was born via demos, via shareware, but now the industry is getting rid of them?
I still don't support this conduct, but if somebody is hellbent on playing a demo of a game on their system, the only option is to pirate?
I don't mind the DRM if it is not terribly intrusive - it's a reaction to pirating and I want companies to make money for making great products. However, this new trend of not releasing demos (or demos for consoles, but not for PCs) is stupid. And yes, the companies are free to not release a demo, but I will be working against that more and more by not making purchases.
If a game is great, I don't think a demo hurts it - it enforces the praise the game receives and it's an easy selling tool to those that are unsure or whom may have never considered it.
Even if a game is average or mediocre, I believe it makes sense to release a demo. In that case, I can personally play the title for myself and see if it interests me, if I can see past its quirks/shortcomings, etc. If the game is too bad or just not to my liking, I save myself a purchase I would later regret. That's a lost sale, right? Except, in my case, I would appreciate that developer and publisher
more. It was not my thing, but they let people try it, and I saved a bad purchase. For me, it's much better than just taking a complete leap of faith and then being burned. Is the game company going to refund my purchase? Will the retailer let me return my game, particularly a PC title? Most likely not, in which case I got burnt. At that point, I will be more hesitant to buy from that developer/publisher again.
If the game is total crap, yes, a demo will hurt its sales - as it should. Again, I would point out the merit of people being able to avoid a "bad" purchase. Further, if a game is crap, the game is crap - that's the issue of the programming/design/control/whatever. The game isn't crap because it had a demo...
Pirates are *ssh*les, as far as I' concerned. I will concede some DRM to publishers/developers to fight this and to protect their products. However, I think there is huge merit in releasing demonstrations and I think it is incredibly poor that the industry is moving away from those. If I like how a game plays and I agree with its price, I will purchase it. But a lot of the crap happening in the markets is making me vote with my wallet to not purchase more and more games. And this will apparently be a shocking revelation to the gaming industry, but I am not a pirate.
I am a rambling, self-righteous, pompous ass, though.Shrugging,
Ray
-----
China: Fake fireworks, fake singers, fake sixteen year olds. Bravo!
http://www.flagshipped.com/I love you, mom.
Everything is awesome!!!
http://www.kindafunny.com/I love you, mom.