UT3 PhysX Pack Info

NVIDIA sends along word on that Unreal Tournament 3 PhysX pack (if you saw the now-removed story) that makes it clear it is still due next week. Here's word on the content:
Warmonger--full free game! Destroy walls, floors, and whole buildings top open up new paths or close existing ones. Destructive power is more than eye candy here--it's a tactical weapon in this ground-breaking action game.

Unreal Tournament 3 PhysX Mod Pack--includes three maps with amazing effects that fundamentally change the gameplay (requires commerical version of Unreal Tournament 3)

A sneak peek at the upcoming Nurien social networking service, based on the Unreal Engine 3

A sneak peek at the upcoming game Metal Knight Zero

All new NVIDIA "The Great Kulu" tech demo that showcases the use of PhysX soft bodies in a real game play environment

All new NVIDIA "Fluid" tech demo--a simulation of realistic fluid effects with a variety of liquids

In conjunction with the release of the GeForce Experience Pack, we will also be releasing new WHQL-certified drivers that enable PhysX acceleration for all GeForce 8, 9, and GTX 200 Series GPUs. This new driver also adds support for PhysX-accelerated features in the commercially available game, Ghost Recon Advanced Warfighter 2.
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1.
 
Wait...what?
Aug 8, 2008, 00:55
1.
Wait...what? Aug 8, 2008, 00:55
Aug 8, 2008, 00:55
 
Uhhh what? I downloaded that PhysX pack but haven't installed it yet out of laziness. So am I supposed to leave it alone for a week?

2.
 
Re: Wait...what?
Aug 8, 2008, 01:01
2.
Re: Wait...what? Aug 8, 2008, 01:01
Aug 8, 2008, 01:01
 
Can anyone please tell me if my Physx card I bought last year will be supported or not? I know it was a dumb purchase but I'd like to know if I keep it in my rig if these new drivers will still use the Physx hardware card instead of using the GPU?? It would be nice if it does still work.
"When all thats left is console gaming, I will game no more."
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3.
 
Re: Wait...what?
Aug 8, 2008, 01:39
3.
Re: Wait...what? Aug 8, 2008, 01:39
Aug 8, 2008, 01:39
 
There is a control panel applet with the Physx system software download from Nvidia that allows you to choose either the GPU based accelerator or the actual standalone card. I downloaded the Physx system software from Nvidia earlier, but it doesn't recognize my 8800GTS as having an accelerator on board. I believe that is what the new drivers next week will do, hopefully.

Here is the direct link to the software at Nvidia's site. http://www.nvidia.com/object/physx_8.06.12_whql.html

This comment was edited on Aug 8, 01:42.
4.
 
No subject
Aug 8, 2008, 02:05
4.
No subject Aug 8, 2008, 02:05
Aug 8, 2008, 02:05
 
the missing link! (inside joke for those of us in the know)

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5.
 
Re: No subject
Aug 8, 2008, 04:04
5.
Re: No subject Aug 8, 2008, 04:04
Aug 8, 2008, 04:04
 
Doesnt this slow the card down "significantly" though? I mean now the card has to do physics calculations as well as rendering, I would think there is going to be a performance drop.

So thanks, but no thanks, I prefer to keep the physics on firmly as seperate thread on my CPU.

I have a nifty blue line!
Avatar 46994
6.
 
Re: No subject
Aug 8, 2008, 04:31
6.
Re: No subject Aug 8, 2008, 04:31
Aug 8, 2008, 04:31
 
Is this something that requires separate physics processing? Or can I install it and still use it, having the calculations done on my CPU?

7.
 
Re: No subject
Aug 8, 2008, 04:41
7.
Re: No subject Aug 8, 2008, 04:41
Aug 8, 2008, 04:41
 
InBlack, no it won't slow it down significantly. Look at benchmarks before jumping to conclusions. Btw, I sell a 'jump to conclusions' game where you have to jump to conclusions on a mat.

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8.
 
No subject
Aug 8, 2008, 07:18
8.
No subject Aug 8, 2008, 07:18
Aug 8, 2008, 07:18
 
Is it PhysX accelerated with realistically simulated cloth mats?

9.
 
Re: No subject
Aug 8, 2008, 07:54
9.
Re: No subject Aug 8, 2008, 07:54
Aug 8, 2008, 07:54
 
Littleme what benchmarks? Where? How can anyone benchmark this (realistically and without bias) when the drivers that enable this arent even out yet?

And before you ask, no I dont think that preview beta drivers that nvidia releases to the hardware press are complete or reliable represntations of the final consumer drivers.

BTW Im talking about a single card configuartion here, not SLI or dual gpu cards. Maybe in SLI the extra core is used for calculations if its idling (as it probably is right now in most games) but Im pretty sure in single card setups this thing is going to lag like a bitch.

I have a nifty blue line!
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10.
 
Re:
Aug 8, 2008, 08:04
10.
Re: Aug 8, 2008, 08:04
Aug 8, 2008, 08:04
 
I've been running the last beta drivers with this Physx pack for awhile and I've got great playable framerates at 1920x1200. Still, it's not exactly the second coming and it wouldn't sell me on UT3 if I didn't have it already.

11.
 
Re: No subject
Aug 8, 2008, 08:04
nin
 
11.
Re: No subject Aug 8, 2008, 08:04
Aug 8, 2008, 08:04
 nin
 
Is it PhysX accelerated with realistically simulated cloth mats?

Maybe they can simulate a decent menu system now. But I fucking doubt it.



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12.
 
Re: No subject
Aug 8, 2008, 09:10
12.
Re: No subject Aug 8, 2008, 09:10
Aug 8, 2008, 09:10
 
Btw, I sell a 'jump to conclusions' game where you have to jump to conclusions on a mat.

That's the worst idea I've ever heard in my life.

13.
 
Re: No subject
Aug 8, 2008, 09:40
13.
Re: No subject Aug 8, 2008, 09:40
Aug 8, 2008, 09:40
 
Yes, this is horrible, this idea.

14.
 
Re: No subject
Aug 8, 2008, 09:42
14.
Re: No subject Aug 8, 2008, 09:42
Aug 8, 2008, 09:42
 
Btw, I sell a 'jump to conclusions' game where you have to jump to conclusions on a mat.

ya' know, I had an idea like that once..

This comment was edited on Aug 8, 09:44.
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15.
 
...
Aug 8, 2008, 10:02
15.
... Aug 8, 2008, 10:02
Aug 8, 2008, 10:02
 
InBlack, no it won't slow it down significantly. Look at benchmarks before jumping to conclusions.
Knocking off a third of your framerate is pretty significant to me, particularly for what it does.

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16.
 
Re: No subject
Aug 8, 2008, 10:33
16.
Re: No subject Aug 8, 2008, 10:33
Aug 8, 2008, 10:33
 
haven't nintendo patented it though ?

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