On id's Cancelled Game

Shacknews has detail on Darkness, a survival horror game that was in the works at id Software for 18 months before the project was cancelled due to similarities with DOOM 3. The poor commercial track record of survival horror games also factored into the decision, they were told by John Carmack, but apparently the game's dark environments and ambush gameplay "would have been keeping Doom 3's faults," he told them, saying complaints about the "contrived nature of monsters hiding in closets" were "completely valid." The article also touches on how they broached the topic of cancelling the game after so much effort had already been expended on development.
View : : :
36.
 
No subject
Aug 2, 2008, 13:31
36.
No subject Aug 2, 2008, 13:31
Aug 2, 2008, 13:31
 
The Duct-Tape mod actually turned Doom 3 into a fun, if completely uninspired, action game in a nicely-rendered bleak environment.

The problem being, naturally, that an after-market mod done in five minutes because the actual developers still think it's twenty years ago doesn't say much for them or their game as a while. Still, the fact that they seem to actually give some semblence of a damn for innovation, at long last, makes me look at Darkness like I look at a dog that needs to be put down.
NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
Avatar 51686
Date
Subject
Author
1.
Aug 2, 2008Aug 2 2008
7.
Aug 2, 2008Aug 2 2008
8.
Aug 2, 2008Aug 2 2008
2.
Aug 2, 2008Aug 2 2008
3.
Aug 2, 2008Aug 2 2008
4.
Aug 2, 2008Aug 2 2008
5.
Aug 2, 2008Aug 2 2008
6.
Aug 2, 2008Aug 2 2008
9.
Aug 2, 2008Aug 2 2008
10.
Aug 2, 2008Aug 2 2008
11.
Aug 2, 2008Aug 2 2008
25.
Aug 2, 2008Aug 2 2008
12.
Aug 2, 2008Aug 2 2008
13.
Aug 2, 2008Aug 2 2008
14.
Aug 2, 2008Aug 2 2008
15.
Aug 2, 2008Aug 2 2008
16.
Aug 2, 2008Aug 2 2008
17.
Aug 2, 2008Aug 2 2008
18.
Aug 2, 2008Aug 2 2008
     Re: No subject
19.
Aug 2, 2008Aug 2 2008
     Re: No subject
29.
Aug 2, 2008Aug 2 2008
20.
Aug 2, 2008Aug 2 2008
21.
Aug 2, 2008Aug 2 2008
22.
Aug 2, 2008Aug 2 2008
23.
Aug 2, 2008Aug 2 2008
26.
Aug 2, 2008Aug 2 2008
27.
Aug 2, 2008Aug 2 2008
28.
Aug 2, 2008Aug 2 2008
55.
Aug 2, 2008Aug 2 2008
56.
Aug 2, 2008Aug 2 2008
59.
Aug 2, 2008Aug 2 2008
61.
Aug 2, 2008Aug 2 2008
33.
Aug 2, 2008Aug 2 2008
24.
Aug 2, 2008Aug 2 2008
30.
Aug 2, 2008Aug 2 2008
31.
Aug 2, 2008Aug 2 2008
32.
Aug 2, 2008Aug 2 2008
34.
Aug 2, 2008Aug 2 2008
35.
Aug 2, 2008Aug 2 2008
38.
Aug 2, 2008Aug 2 2008
40.
Aug 2, 2008Aug 2 2008
41.
Aug 2, 2008Aug 2 2008
42.
Aug 2, 2008Aug 2 2008
44.
Aug 2, 2008Aug 2 2008
45.
Aug 2, 2008Aug 2 2008
51.
Aug 2, 2008Aug 2 2008
52.
Aug 2, 2008Aug 2 2008
 36.
Aug 2, 2008Aug 2 2008
No subject
37.
Aug 2, 2008Aug 2 2008
39.
Aug 2, 2008Aug 2 2008
43.
Aug 2, 2008Aug 2 2008
47.
Aug 2, 2008Aug 2 2008
49.
Aug 2, 2008Aug 2 2008
46.
Aug 2, 2008Aug 2 2008
48.
Aug 2, 2008Aug 2 2008
50.
Aug 2, 2008Aug 2 2008
53.
Aug 2, 2008Aug 2 2008
54.
Aug 2, 2008Aug 2 2008
57.
Aug 2, 2008Aug 2 2008
58.
Aug 2, 2008Aug 2 2008
60.
Aug 2, 2008Aug 2 2008
62.
Aug 2, 2008Aug 2 2008
63.
Aug 2, 2008Aug 2 2008
64.
Aug 3, 2008Aug 3 2008
65.
Aug 3, 2008Aug 3 2008
66.
Aug 3, 2008Aug 3 2008
67.
Aug 3, 2008Aug 3 2008
68.
Aug 3, 2008Aug 3 2008
69.
Aug 3, 2008Aug 3 2008
70.
Aug 3, 2008Aug 3 2008
    Re: ... ...
74.
Aug 3, 2008Aug 3 2008
75.
Aug 3, 2008Aug 3 2008
71.
Aug 3, 2008Aug 3 2008
72.
Aug 3, 2008Aug 3 2008
76.
Aug 3, 2008Aug 3 2008
81.
Aug 4, 2008Aug 4 2008
84.
Aug 6, 2008Aug 6 2008
73.
Aug 3, 2008Aug 3 2008
78.
Aug 3, 2008Aug 3 2008
79.
Aug 3, 2008Aug 3 2008
77.
Aug 3, 2008Aug 3 2008
80.
Aug 4, 2008Aug 4 2008
82.
Aug 4, 2008Aug 4 2008
83.
Aug 4, 2008Aug 4 2008
85.
Aug 6, 2008Aug 6 2008
86.
Aug 6, 2008Aug 6 2008
87.
Aug 7, 2008Aug 7 2008
88.
Aug 8, 2008Aug 8 2008
89.
Aug 8, 2008Aug 8 2008