Team Fortress 2 Environment Changes Planned

The Team Fortress 2 Website describes plans for changes to the environments in the multiplayer shooter, submitting a list of questions to fans to get feedback. Here's how this is introduced:
One of the things we're looking at for the next update is the creation of a new type of environment for our levels to be built in. We're pretty happy with the way our environments have turned out so far, but as we create more and more maps with these achievement packs, we want our level designers to have more to work with in terms of giving their settings a unique look.

The challenging part of this type of design process is in finding types of terrain and structures that provide an understandable, interesting set of visuals and at the same time staying within the constraints of what we want to do with gameplay. In addition to this, we want to be able to stay within the strengths of the engine that TF is built around.
View : : :
7.
 
No subject
Aug 1, 2008, 23:19
7.
No subject Aug 1, 2008, 23:19
Aug 1, 2008, 23:19
 
Quoting Yahtzee: "...there isn't much variety in the maps; you can choose between territory control in a desert environment, territory control in an industrial environment, and to shake things up a little, capture-the-flag in a desert-industrial environment."

New environments = a-bloody-men.
NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
Avatar 51686
Date
Subject
Author
1.
Aug 1, 2008Aug 1 2008
2.
Aug 1, 2008Aug 1 2008
3.
Aug 1, 2008Aug 1 2008
4.
Aug 1, 2008Aug 1 2008
6.
Aug 1, 2008Aug 1 2008
15.
Aug 2, 2008Aug 2 2008
16.
Aug 2, 2008Aug 2 2008
5.
Aug 1, 2008Aug 1 2008
 7.
Aug 1, 2008Aug 1 2008
No subject
8.
Aug 1, 2008Aug 1 2008
9.
Aug 1, 2008Aug 1 2008
10.
Aug 1, 2008Aug 1 2008
11.
Aug 2, 2008Aug 2 2008
   Re: ...
12.
Aug 2, 2008Aug 2 2008
13.
Aug 2, 2008Aug 2 2008
14.
Aug 2, 2008Aug 2 2008
   Re: ...