Team Fortress 2 Environment Changes Planned

The Team Fortress 2 Website describes plans for changes to the environments in the multiplayer shooter, submitting a list of questions to fans to get feedback. Here's how this is introduced:
One of the things we're looking at for the next update is the creation of a new type of environment for our levels to be built in. We're pretty happy with the way our environments have turned out so far, but as we create more and more maps with these achievement packs, we want our level designers to have more to work with in terms of giving their settings a unique look.

The challenging part of this type of design process is in finding types of terrain and structures that provide an understandable, interesting set of visuals and at the same time staying within the constraints of what we want to do with gameplay. In addition to this, we want to be able to stay within the strengths of the engine that TF is built around.
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16.
 
Re: No subject
Aug 2, 2008, 15:22
16.
Re: No subject Aug 2, 2008, 15:22
Aug 2, 2008, 15:22
 
especially since they probably hired the guy that made the QWTF version.

To my knowledge, Sgt Thundercock hasn't been hired by Valve. He did make well6, which is obviously the map the TF2 well was based off of, so one of his maps has been used in TF2 already.

15.
 
Re: No subject
Aug 2, 2008, 07:11
15.
Re: No subject Aug 2, 2008, 07:11
Aug 2, 2008, 07:11
 
Hear hear! Let's get the Rock map back, and Border while we're at it. Anyone remember that simple 3-team one? Should take about 45 minutes for a Valve level designer to recreate, especially since they probably hired the guy that made the QWTF version.

14.
 
Re: ...
Aug 2, 2008, 04:49
14.
Re: ... Aug 2, 2008, 04:49
Aug 2, 2008, 04:49
 
Yea, it all made a lot more sense once I read the whole blog post.

13.
 
Re: ...
Aug 2, 2008, 03:48
13.
Re: ... Aug 2, 2008, 03:48
Aug 2, 2008, 03:48
 
The thing is, they aren't 'announcing that they are announcing an announcement of new content'... They're asking for community input to decide on the new art style to try and keep the game fresh.

Desert, industrial and Bond villain-base fragging was getting old...

Avatar 23755
12.
 
Re: ...
Aug 2, 2008, 02:27
12.
Re: ... Aug 2, 2008, 02:27
Aug 2, 2008, 02:27
 
So it isn't noteworthy that as well as confirming new maps they're also confirming new art styles as well? Fuck you Mr Scrooge.

Epic made announcements when they were getting ready to release a bonus pack, and when the bonus pack was released. They didn't make announcements that their bonus packs would have a new type of environment that would synergize the strengths of the Unreal 2.5 engine!

It's not noteworthy that they're using planning on using a different style for a new map. It is noteworthy when the content is release, or will be released soon, or hell, even screenshots. Doesn't make me any less grateful for new content, although it was confusing at first since I wasn't sure if I missed something here.

(Although personally, the achievements ruined the game for me. I only play it when I'm with friends, nowadays. That's extra content I could do without.)

This comment was edited on Aug 2, 02:33.
11.
 
Re: ...
Aug 2, 2008, 00:16
mag
11.
Re: ... Aug 2, 2008, 00:16
Aug 2, 2008, 00:16
mag
 
I do pretty well against scouts as a medic, using the new syringe gun. As a heavy, too. And really, any class with a shotgun can kinda have a chance against them.

10.
 
Re: ...
Aug 1, 2008, 23:55
Verno
 
10.
Re: ... Aug 1, 2008, 23:55
Aug 1, 2008, 23:55
 Verno
 
Yeah for the life of me I can't figure out how to kill a good player in control of the Scout unless I'm a Pyro. This game has been the best money I've ever spent though, they've already added so much to it, other developers should take note!

Playing: Elden Ring, HZD: FW, Kingdom Rush series
Watching: Severance, The IT Crowd, The Batman
Avatar 51617
9.
 
Re: ...
Aug 1, 2008, 23:53
9.
Re: ... Aug 1, 2008, 23:53
Aug 1, 2008, 23:53
 
Yeah man, the support and added content for this game has really kept it entertaining. Considering you can buy the thing for like $19.99 that's pretty damn cool.

I think the vertical thing would be cool, but I don't know if the engine could support a map that was really tall, or that people would really appreciate it and enjoy it. I would... but would the masses?

Maybe terrain that slows down the faster classes would be nice... weeds or mudpits etc... I'm sick of getting my head caved in with a bat!

8.
 
...
Aug 1, 2008, 23:22
8.
... Aug 1, 2008, 23:22
Aug 1, 2008, 23:22
 
Is that all they're doing? It doesn't seem noteworthy to me, but I figured I wasn't understanding the quote right. If so, new content is always a cool thing, but I'm not sure if it's really worth talking about.
So it isn't noteworthy that as well as confirming new maps they're also confirming new art styles as well? Fuck you Mr Scrooge. I'm not aware of any other developer out there that supports a game to this degree after release - new achievements, an unlock system, new weapons, constant rebalancing of the game, new gameplay types, new art styles, new voice phrases, new music and free weekends for people to get a complete feel for the game before purchasing. They incorporate new maps from the community and maintain a blog detailing what they're working on. The blog is for fans of the game... people like me that certainly do care. I'm glad Valve is taking the time to let the community know what it's planning and listening to people in the forums to rebalance the game (pyros changed again recently, removing the health boost from the pyro unlock).

Sure it's not the most radical thing in and of itself but it's more a testament to their support of the game.

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environment, he can get frightened and run away, leaving his parents frantic. - Auburn
This comment was edited on Aug 1, 23:56.
"The price of freedom is eternal vigilance."
Avatar 22891
7.
 
No subject
Aug 1, 2008, 23:19
7.
No subject Aug 1, 2008, 23:19
Aug 1, 2008, 23:19
 
Quoting Yahtzee: "...there isn't much variety in the maps; you can choose between territory control in a desert environment, territory control in an industrial environment, and to shake things up a little, capture-the-flag in a desert-industrial environment."

New environments = a-bloody-men.
NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
Avatar 51686
6.
 
Re: No subject
Aug 1, 2008, 22:38
6.
Re: No subject Aug 1, 2008, 22:38
Aug 1, 2008, 22:38
 
For the love of god, please give us a Rock map!

Or at the very least keeping with their everything brown and tin shack theme, capture the package at a UPS loading dock.

5.
 
City
Aug 1, 2008, 22:37
RP
5.
City Aug 1, 2008, 22:37
Aug 1, 2008, 22:37
RP
 
TF2 already has plenty of art deco assets (see the cars/trucks outside of fences), so why not an art deco city?

Better yet, how about a building construction site? I'd love to see a mostly vertical level, where you battle over control points that take you higher and higher about a cityscape.

4.
 
Re: No subject
Aug 1, 2008, 21:55
4.
Re: No subject Aug 1, 2008, 21:55
Aug 1, 2008, 21:55
 
For the love of god, please give us a Rock map!

- - - - - -
AoC: Darsius (Cimmeria) -- CoH: Photon Prime (Freedom) -- TF2 and CoD4 (and other random FPSes): Slink(FSU)
My Steam Community link:
http://steamcommunity.com/id/slinkfsu
3.
 
No subject
Aug 1, 2008, 21:48
3.
No subject Aug 1, 2008, 21:48
Aug 1, 2008, 21:48
 
Is that all they're doing? It doesn't seem noteworthy to me, but I figured I wasn't understanding the quote right. If so, new content is always a cool thing, but I'm not sure if it's really worth talking about.

2.
 
Re: No subject
Aug 1, 2008, 21:47
PHJF
 
2.
Re: No subject Aug 1, 2008, 21:47
Aug 1, 2008, 21:47
 PHJF
 
Industrial. Darker levels with lots of red, steel mill type of thing. Cauldrons of molten metal.

Instead of Goldrush, one team has to escort an overhead cauldron of steel to the mold at the end of the track.
Steam + PSN: PHJF
Avatar 17251
1.
 
No subject
Aug 1, 2008, 21:43
1.
No subject Aug 1, 2008, 21:43
Aug 1, 2008, 21:43
 
very cool. more assets for custom map makers to work with.

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