Flame smart all you want but those last screenshots he showed of his upcoming galactic command game are cool.
And contrary to what those idiotic tossers are posting abou quality, heh, they're not even engine lit. Thats just the stock MAX ambient lighting. They're purely the levels as screen captured directly from MAX.
We built the entire ship from the inside out and directly from the schematics you see in the shots. The entire ship. Not just one level.
In my previous Battlecruiser/Universal Combat games, you had an entire cap ship being crewed by capable NPC personnel - and you tracked them via a computer system called PERSCAN and gave them orders via another computer, TACTICAL.
In KnightBlade, I take it one step further. They're all in 3D since the entire game takes place inside and outside the ship. So as the commander, you can walk around the bridge (control the ship from there), walk into engineering and interact with your engineers, walk (or take a turbo-shaft) to the flight deck, hop in a fighter, fly out of the carrier etc.
All I did was enhance my previous technologies and brought the whole thing into full 3D with zero compromises - now that computers are powerful enough to handle it. In fact, the PC version is SM 3.0 only.
I'm not one take the shortcut and those who constantly buy my games - and thus keep me in business all these, what? Nineteen years (!), know this. Thats why, well, they keep buying them. Sure I have a small install base compared to other game genres but it sure is big enough to keep us operating. So after all, isn't that all that matters?
Most of those screenshots look suspiciously like concept art, or at best some 'game' geometry mixed with concept art (and some additional painting on top).
The only one that's readily identifiable as an in-game screenshot is the one with the giant mushrooms.
NONE of them look or feel like something out of a Star Trek game. None of them look better than things I've seen from other space games recently or even EVE Online for a more direct comparison.
All in all, not a stellar way to announce this game.
Exactly. But don't say it too loudly our you'll just get flamed. But since you're not Derek Smart, probably not.
Surprised no one's mentioned it, the game "Tomorrow War" is coming out this fall (in English), is going to wipe the floor with any and all space combat sims out there.
Seriously? By whose yardstick exactly? I don't think so.http://www.1cpublishing.eu/game/the-tomorrow-war/overview
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them