More Star Trek Online Beans Spilled

The hints and clues about Star Trek Online are getting thick enough to cut with a knife. The schedule for Las Vegas Star Trek Convention lists the following event for August 10: "1:30 PM 'Star Trek Online Revealed" indicates the game will be revealed, presuming you don't count when it was first revealed going on four years ago (story). Meanwhile with the countdown timer on the Cryptic Studios Website (story) is down to a little under 13 hours, so the announcement that Cryptic is the studio that picked up development of the game from Perpetual Entertainment is likely to come in the wee hours of tomorrow morning. Even that poorly kept secret is now moot, as WarCry Network (thanks Ant and Joystiq) has dug up a job listing for Cryptic Studios that lets Schrödinger's cat out of the box by saying "Cryptic Studios, a leading independent developer and publisher of massively multiplayer online games, including the upcoming Champions Online and Star Trek Online, is expanding …" Update: The countdown ended as predicted, with the announcement of Star Trek Online and the launch of the Star Trek Online Official Site. Word is:
Powered by the Cryptic Engine, Star Trek® Online will be developed for both console and PC formats. With customizable ships and characters from the Klingon Empire and United Federation of Planets, ground, space and shipboard gameplay and unique options for player-generated content set in the Star Trek universe, Star Trek Online is the MMOG that allows you to boldly go where no one has gone before!
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32.
 
Everyone is a Captain?
Jul 31, 2008, 18:25
32.
Everyone is a Captain? Jul 31, 2008, 18:25
Jul 31, 2008, 18:25
 
According to Cryptic's homepage? Everyone will be either a) Captain, or b) Warrior.

So yet another MMO is taking the easy path, rather than the unique path. Yet another MMO is going to be the cookie-cutter 8 class level based system, rather than the skill based system. Everyone is a captain, instead of exploring a cool complex system. I DO like playing some unknown guy. I loved it in the original SWG - and until another game goes back there, I'm not going to get sucked in the endless 8 to 12 class level based MMO time sink again.

Yet another MMO, that I'll never touch. I don't need to see the U.S.S. Ph4+ N008 running around.

9 Sovereign class starships, 3 steamrunners, 6 Akira and 4 Galaxy Class Starships?

That's not Star Trek. That's EVE online. Star Trek took place inside the ship. They're not going to have it built so a guild plays on one ship. It's one ship, one player.

Thanks, I'll pass

31.
 
Re: mmmm... nothing
Jul 28, 2008, 12:01
31.
Re: mmmm... nothing Jul 28, 2008, 12:01
Jul 28, 2008, 12:01
 
One thing really, really bothers me. Player Death. It seems of all the MMO's out there only EvE gets it right. Player Death is expensive and it hurts! Its meaningfull and PvP or even PvE takes planning and isnt without risks.

From what I hear Eve: Online also has expensive player death, particularly if you have an advanced spaceship.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
30.
 
Re: mmmm... nothing
Jul 28, 2008, 09:33
30.
Re: mmmm... nothing Jul 28, 2008, 09:33
Jul 28, 2008, 09:33
 
Hell if it had all the points of that list nailed, Id sign up right now!

One thing really, really bothers me. Player Death. It seems of all the MMO's out there only EvE gets it right. Player Death is expensive and it hurts! Its meaningfull and PvP or even PvE takes planning and isnt without risks.

Im kind of pretty sure if they go down the "casual" mmo route this game will suck precisely because there will be no penalties for dying.

I have a nifty blue line!
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29.
 
Re: mmmm... nothing
Jul 28, 2008, 09:23
29.
Re: mmmm... nothing Jul 28, 2008, 09:23
Jul 28, 2008, 09:23
 
So let's review:

1) STO must appeal to the younger generation yet remain equally attractive to the older players, plus the Star Trek fans.
2) DS9 would appear to be the best 'time' in which to create STO as it contains the richer background in terms of races, locations and plots.
3) Ship-to-ship combat needs to be good enough to allow everyone on each ship to do something, yet balanced and fun enough to prevent anyone getting bored.
4) Individual ships for each player are a must.
5) Procedurally generated content for the entire galaxy beyond the known areas, which could also apply to random away missions to prevent "not this cave again" syndrome.
6) PHASERS! PHOTON TORPEDOS! PEW!
7) Exploration, combat and investigation in equal measures.
8) War. Introduced later or from the start.
9) Guild and raiding party features across multiple ships (fleets).
10) Promotions. (already in as far as i'm aware?)
11) No Janeway.

So does anyone reckon they have even half of these?

This comment was edited on Jul 28, 09:25.
28.
 
Re: mmmm... nothing
Jul 28, 2008, 08:53
28.
Re: mmmm... nothing Jul 28, 2008, 08:53
Jul 28, 2008, 08:53
 
This game is absolutely dieing for procedurally generated worlds. I've always wished someone would take the technology/concepts behind Noctis ( http://en.wikipedia.org/wiki/Noctis ) and wrap some sort of game like Freelancer around it.

27.
 
Re: mmmm... nothing
Jul 28, 2008, 07:23
27.
Re: mmmm... nothing Jul 28, 2008, 07:23
Jul 28, 2008, 07:23
 
The space scenes don't look too bad, but the ground environments look as cartoony as World of Warcraft. Then again, I could care less about the ground environments... if the entire gameplay took place on a ship and stations I'd be happy.

- - - - - -
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26.
 
Re: mmmm... nothing
Jul 28, 2008, 06:18
26.
Re: mmmm... nothing Jul 28, 2008, 06:18
Jul 28, 2008, 06:18
 
yeah but look at the flip side of that... your about to orbit a planet and suddenly an entire federation fleet just's pop in from relogging back on. In a pvp area that would be mighty scary

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25.
 
Re: mmmm... nothing
Jul 28, 2008, 05:03
25.
Re: mmmm... nothing Jul 28, 2008, 05:03
Jul 28, 2008, 05:03
 
DS9 was for me probably the best series of the entire "Star Trek" with TOS and TNG coming in a tie to a close second place.


Anyway I was just wondering if they decide to take the "Crew" and "Life aboard ship" approach, how they would handle logging off and such, Im pretty sure that ship would be pretty useless if half the crew are logged off during a red alert

I have a nifty blue line!
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24.
 
Re: mmmm... nothing
Jul 28, 2008, 04:52
24.
Re: mmmm... nothing Jul 28, 2008, 04:52
Jul 28, 2008, 04:52
 

To explore strange new worlds. To seek out new life and new civilizations. To boldly go where no man has gone before. Erm Apart from the beta testers.

Personally I think this will tank - normal people won't touch it with a bargepole and star trek fans are so damn fussy they will never be happy with it.
23.
 
Re: mmmm... nothing
Jul 28, 2008, 04:30
23.
Re: mmmm... nothing Jul 28, 2008, 04:30
Jul 28, 2008, 04:30
 
Well the space screen shots 'look' like Perpetual's stuff, but the planet side shots look to be using the same engine as Champions Online (minus the cel-shading).

Avatar 12670
22.
 
mmmm... nothing
Jul 28, 2008, 03:05
22.
mmmm... nothing Jul 28, 2008, 03:05
Jul 28, 2008, 03:05
 
Counter is finished... Received a "Launch Time" msgbox. Exciting stuff, Not! :-/

21.
 
Re: ...
Jul 27, 2008, 22:57
21.
Re: ... Jul 27, 2008, 22:57
Jul 27, 2008, 22:57
 
yea actually I am a trek fan and have been since TOS & I couldn't stick with it but thats just me. It wasn't really the get out there & explore more like a boring hotel at a crossroads

20.
 
No subject
Jul 27, 2008, 21:41
20.
No subject Jul 27, 2008, 21:41
Jul 27, 2008, 21:41
 
Star Trek has been dead to me since Voyager began. Gene Roddenberry's legacy won't inspire the awe anything he had direct interaction with did, only sad, sad longing for what his ideas would've been if they were handled by people who knew how to make decent television and movies instead of monkeyheads like Berman who couldn't please viewers if his life depended on it.
NOT THE BEES! NOT THE BEES THEY'RE IN MY EYES AARRGRHGHGGAFHGHFGHFG!
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19.
 
Re: ...
Jul 27, 2008, 20:07
19.
Re: ... Jul 27, 2008, 20:07
Jul 27, 2008, 20:07
 
"DS9 is not, and was never intended to be, like TNG."

It was intended to be like Babylon5. But failed. Stretchy one-piece outfits just don't do it for me.

The only thing I liked about the entire DS9 series:

Child: Is it true you can kill people just by looking at them?
Worf: <pause> Only when I am angry!

Gold!

18.
 
...
Jul 27, 2008, 19:53
18.
... Jul 27, 2008, 19:53
Jul 27, 2008, 19:53
 
DS9 was boring as Fvk
What a useful contribution to the discussion. If you watch DS9 properly it's actually an incredibly rewarding experience - very deep characters, incredible story-arcs, tension, action, atmosphere, politics, etc. I assume you're more of a TNG person, whereby it doesn't matter what order you watch them in as they mostly standalone. How much of DS9 have you actually watched? DS9 is not a casual experience whereby you can simply jump and understand what's going on, much in the same way that Lost isn't. DS9 is not, and was never intended to be, like TNG.

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17.
 
Re: No subject
Jul 27, 2008, 18:55
17.
Re: No subject Jul 27, 2008, 18:55
Jul 27, 2008, 18:55
 
DS9 was boring as Fvk, the best thing about it was the Defiant that premise of a smaller war ship woulda made for a better show IMHO

16.
 
Re: No subject
Jul 27, 2008, 18:44
16.
Re: No subject Jul 27, 2008, 18:44
Jul 27, 2008, 18:44
 
I know that wars have been part of the series, but what I was trying to say is that every quest/mission/whatever shouldn't be "Go out and kill 10 Klingons". Certainly some missions like that would be in there, but I'd also like a mission to a star system to negotiate a treaty between two planets using nothing but dialog and the bridge screen.
Given we're talking about Star Trek, I'd say the later is definitely on the cards. In fact, I'd be surprised if there's not a "Go out and give 10 Klingons a group hug" mission out there.

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15.
 
...
Jul 27, 2008, 18:32
15.
... Jul 27, 2008, 18:32
Jul 27, 2008, 18:32
 
Star Trek isn't about War, despite what the last few movies have tried to depict.
War is an intrinsic aspect of the Star Trek universe, though more as an extension to politics. Whether it's the Romulans, Klingons, Dominion, Borg, Xindi or Cardassians there is always conflict close by. But exploration is equally important, as is morality (typically exposed through the Prime Directive or corrupt / unfeeling senior officers).

The potential for a Star Trek MMO is immense, though I fear it won't capture the magic of the IP. Not only that but what angle should they focus on? I personally think DS9 is the best of all the series but I can't see it converting well to an MMO. It will probably play more like TNG in order to be accessible.

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
"The price of freedom is eternal vigilance."
Avatar 22891
14.
 
Oh ohhh make the ships 3rd person!
Jul 27, 2008, 18:01
14.
Oh ohhh make the ships 3rd person! Jul 27, 2008, 18:01
Jul 27, 2008, 18:01
 
like kinda behind the ship it'll be KEWWWWWWWWWWL!

Uh..no, not it wont. Please dont do this.

thank you

13.
 
Not For ST Fans
Jul 27, 2008, 17:48
13.
Not For ST Fans Jul 27, 2008, 17:48
Jul 27, 2008, 17:48
 
Trust me this game will not be primarily geared for the hardcore ST fans. These people are here to make lots of $$$ so like many other MMO's it will be dumb down and made simple to appeal to the younger 13+ generation that may not be so familiar with the IP. Expect lots of shooting & super fast ships racing around the galaxy. I wish they would make it more like EVE in it's depth and complexity but I dont think they will.

R.I.P George Carlin 1937-2008
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