Yeah, I'm sorry, but I just do NOT get the point of achievements (it's an articial supplantation of normal gameplay.)
I have to agree with you. My first experience with 'achievements' was with Half Life 2 Ep2 a couple of weeks ago. (No, I don't play consoles, yes I'm behind the times on PC games).
When starting the game I think I saw a list off all the achievements I could possibly get but none of them made any sense to me as I hadn't played the game yet.
After completion (and during play), many of them didn't make sense as in order to progress through the game you'd have to accomplish them anyways.
Others, such as racing Dog down the river, when I was challenged with that, I thought to myself, “I bet that's on the achievement list”. Sure enough, it was. I lost the race and didn't care.
I think I finished the game with just over fifty percent of achievements, but I suspect that if you complete the game you get that by default.
As to TF2 (I installed it finally and played a couple of maps), I think they are completely bizarre and useless, like weapon unlocks.
I much prefer either of the Enemy Territory style types of gameplay where the game and stats last for a limited map rotation and then is completely reset.
It prevents useless stat padding and depends on skill. You can briefly get your name in lights and a small gameplay advantage and then it's all reset. I can play a round and look at my hit accuracy or death/kill ratio and brag (or cringe) but when it comes down to any of these games you know that you killed a few subs and got zero points, or helped revive lot's of people or killed a bunch of aircraft or whatever.
If you're halfway good at an online game, you already know if you played like crap or were an elite killing machine or not. Maybe the scoreboard didn't reflect it, but you understand and realize the fun you had and how particularly useless or heroic you were.
Putting in endless stats, unlocks and 'achievements' encourages shallow players to abandon the game and team and focus purely on personal statistics that are ultimately pointless to anyone except their own egos. It detracts from the team spirit of the game and puts the focus on the individuals sense of importance with numbers that are basically worthless to the game, their fellow players and themselves.
That's why I completely agree with your statement that "it's an artificial supplantation of normal gameplay."
This comment was edited on Jul 19, 03:37.