EA has signed an agreement to publish RAGE, the next blockbuster from id Software, the inventors of the first person shooter. Built on the id Tech5 engine, RAGE will be released on the PLAYSTATION(R)3 computer entertainment system, Xbox 360(TM) videogame and entertainment system from Microsoft, PC and Macintosh(R) computers. More information about RAGE will be available at QuakeCon 2008 in Dallas, Texas from July 31st to August 2nd. More information about QuakeCon is available at www.quakecon.org.
or are we talking about the EA that publishes games, games like Orange Box.
You know you're not making sense, right?
Not sure why people get so hung up on stuff like this. If the game is good, who really cares if the characters look like "rubber"? It's still leaps and bounds beyond the graphics of 5 or 10 years ago and yet there were still great games to be found despite inferior graphics. Seriously, why must every game strive for photorealism?
That's because the day a console is released to the market it's old technology. PCs ALWAYS evolve. No console will ever be able to best a PC in processing power. I realize PS3 and 360 are powerful consoles but they're outdated by today's PC standards.
But because there's no moving target, optimization can occur at a much lower level than you can do on PCs without breaking specific setups making the GAMES look better.
Why is it that HL2 is what, 4 years old now, and very few games (if any) have humans that look as real?I know, that always amazes me too. Half-Life 2 had such amazing character models not because of advanced graphics but because they researched the psychology behind movements - the tracing of eye movement, gesticulations, facial expressions, lip sync based on sounds, etc. They used specialists instead of trying to guess what was right themselves. It's also to do with the lighting, which they improved again in Episode 2 - none of this rubber nonsense we see with a lot of games.
Seriously, why must every game strive for photorealism?
Meh. While improved, some of the characters in the trailer still look like rubber.
its not as bad as those found in doom 3. i am sure they have the ability to make it realistic but stuck with their trademark artistic style. maybe...
Well, speaking of "whining", we sure don't have a shortage of kids here at Blues who just LOVE to do just that. You want some cheese with that?
That's because the day a console is released to the market it's old technology. PCs ALWAYS evolve. No console will ever be able to best a PC in processing power. I realize PS3 and 360 are powerful consoles but they're outdated by today's PC standards.
the GFX look amazing - i didn't even think the ps3/360 could render something like that smoothly.