On WAR Cuts

Rationalizing Removal with Mark Jacobs Part 1 on Ten Ton Hammer talks with the EA Mythic boss about recent announcement that some of the content planned for Warhammer Online: Age of Reckoning will be cut prior to launch of the MMORPG (story). Mark concludes looking at the bright side of how the reduced number of capitol cities can be seen as a positive:
What we’re thinking about doing is rotating in cities, in and out. In the RvR, so let’s say in the content expansion another city pairing comes up. So the old cities get turned off to RvR. It’s not going to be there as a focus for that. Players can focus on whatever the current pairing is, and then we rotate in another pairing. When we rotate the cities out it gives us time to go back and make changes to them. To learn from out mistakes, we can say we thought this scenario was great it isn’t, we thought this design was great for the stuff in the city and it wasn’t. So we can take it out of production and put a new city in or update the city and put it back in when a new city pairing comes in. So I think for the long term health for this game I think that is critical. I think it is absolutely critical. I am very happy about this decision. I know it is hard for people to believe, but if you just think about it. Especially for the people who played DAOC, think about the issues in that game, or any game, that has RvR or PvP or something similar, getting people to focus on something can be a challenge. This forces them to focus.
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5.
 
Bad sign
Jul 14, 2008, 14:56
5.
Bad sign Jul 14, 2008, 14:56
Jul 14, 2008, 14:56
 
When designers start making huge changes to the core game design just before the game is supposed to be released, its always a bad sign. This shit should have been solidified BEFORE the game went into beta. A beta is for making balancing changes NOT for testing game design ideas.

If this was Blizzard they would have extended the release date OR, more likely, pulled the plug on it all together.

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