On WAR Cuts

Rationalizing Removal with Mark Jacobs Part 1 on Ten Ton Hammer talks with the EA Mythic boss about recent announcement that some of the content planned for Warhammer Online: Age of Reckoning will be cut prior to launch of the MMORPG (story). Mark concludes looking at the bright side of how the reduced number of capitol cities can be seen as a positive:
What we’re thinking about doing is rotating in cities, in and out. In the RvR, so let’s say in the content expansion another city pairing comes up. So the old cities get turned off to RvR. It’s not going to be there as a focus for that. Players can focus on whatever the current pairing is, and then we rotate in another pairing. When we rotate the cities out it gives us time to go back and make changes to them. To learn from out mistakes, we can say we thought this scenario was great it isn’t, we thought this design was great for the stuff in the city and it wasn’t. So we can take it out of production and put a new city in or update the city and put it back in when a new city pairing comes in. So I think for the long term health for this game I think that is critical. I think it is absolutely critical. I am very happy about this decision. I know it is hard for people to believe, but if you just think about it. Especially for the people who played DAOC, think about the issues in that game, or any game, that has RvR or PvP or something similar, getting people to focus on something can be a challenge. This forces them to focus.
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24.
 
Re: Translated from Bullshit Speak :
Jul 15, 2008, 09:17
24.
Re: Translated from Bullshit Speak : Jul 15, 2008, 09:17
Jul 15, 2008, 09:17
 
Creston: Regarding the WH40k game and licence WH40K MMO is being developed by another studio under the patronage of THQ.
In other word WH40K has nothing to do with Mythic.

I have a nifty blue line!
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23.
 
Re: Translated from Bullshit Speak :
Jul 15, 2008, 09:15
23.
Re: Translated from Bullshit Speak : Jul 15, 2008, 09:15
Jul 15, 2008, 09:15
 
I have to disagree with both of you regarding AoC.

AoC is fun for a while. But there is no reward to keep me coming for more, the loot drops are mediocre at best. Quest rewards are too powerful. the PvE is fun on the quests which are meant to be soloable and totally frustrating and tedious (with a few notable exceptions) on the party quests.

Dont get me even started on the PvP which is the sole reason i bought this game. Aside from the fact that you can be ganked and gank pretty much anyone (which is refreshing for an MMO) there is no real death penalty and no real incentive for PvPing.

All in all AoC had about 50-60% missing content on launch.
This for some reason is acceptable to the MMO playing masses but has left me frustrated and miserable and ready to pretty much cancel my subscritption

I have a nifty blue line!
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22.
 
Re: No subject
Jul 14, 2008, 22:31
22.
Re: No subject Jul 14, 2008, 22:31
Jul 14, 2008, 22:31
 
I still say they should've gone with WH 40k instead....

A 40K MMORPG is in the works. After this stupid decision of theirs, I don't hold out much hope for it.

Creston

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21.
 
Re: No subject
Jul 14, 2008, 22:30
21.
Re: No subject Jul 14, 2008, 22:30
Jul 14, 2008, 22:30
 
10$ gas would be great actually...
Higher prices equal lighting a fire under peeps asses to do something else


Because after all, gas prices ONLY affect those people who have no business being on the road. It doesn't, in any way , affect those people whose food bill doubles in a year, who can't afford their energy bill anymore because the power company simply passes through the 10$/gallon gas costs, etc.

No, you're right man, that would be fucking AWESOME if half the people in the country starve or freeze to death!

Creston

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20.
 
Translated from Bullshit Speak :
Jul 14, 2008, 22:27
20.
Translated from Bullshit Speak : Jul 14, 2008, 22:27
Jul 14, 2008, 22:27
 
Blablablablablablablabla You're getting less content blablablablablablabla that we'll then rotate out so we can pretend to bring you NEW stuff, when in fact we're just rehashing old shit blablablablalbla good news though blablablablabla we'll still charge you the same blablablablalblal aren't we awesome?

Creston


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19.
 
Re: Bad sign
Jul 14, 2008, 19:36
19.
Re: Bad sign Jul 14, 2008, 19:36
Jul 14, 2008, 19:36
 
Your comment regarding AoC is extreme. They have bugs, they have balance issues... but all of the classes have their place in the game and are quite capable in PVP or PVE if played/spec'd properly (as is expected).

I have to agree with this. Sure there are some issues, but there is certainly nothing game breaking. Every class is fun as heck to play. And its only getting better all the time. I can't speak for Warhammer because I haven't played it, but I'm having a blast with AoC. And considering the amount of people, guilds and guild cities there are on just the one server I play on, I have to say its definitely a big success so far despite all the QQ'ers on forums.

18.
 
Re: Bad sign
Jul 14, 2008, 18:19
18.
Re: Bad sign Jul 14, 2008, 18:19
Jul 14, 2008, 18:19
 
Your comment regarding AoC is extreme. They have bugs, they have balance issues... but all of the classes have their place in the game and are quite capable in PVP or PVE if played/spec'd properly (as is expected).

17.
 
Re: Bad sign
Jul 14, 2008, 17:16
17.
Re: Bad sign Jul 14, 2008, 17:16
Jul 14, 2008, 17:16
 
Plenty of major changes were made to WoW, and pretty much every other MMO ever released, during the closed beta phase just few months before release - you just never hear about them because the developers typically don't have the balls to come out and say "hey, we realized some of the things in our game sucked ass, and we got rid of them".

I appreciate the fact that Mythic is deciding to cut the crap instead of shipping a game that has more "stuff" but none of it is any good. If they had included those 4 classes for release, and they all were unbalanced and completely frustrating to play, would that have been any better then just not including them at all and focusing on making the game fun and balanced from the get go? Especially considering this game is built around PvP, and class balance may be the difference between having a fun and challenging experience, or just getting completely smoked all the time with nothing you could do about it.

Age of Conan, to give a recent example, was released with imbalances so enormous that half the classes may as well have not been in the game at all - and they even cut a few classes in closed beta, too. A terrible situation that should be avoided at all costs.

16.
 
Re: No subject
Jul 14, 2008, 16:56
16.
Re: No subject Jul 14, 2008, 16:56
Jul 14, 2008, 16:56
 
I still say they should've gone with WH 40k instead....

Correct me if I'm wrong, but it does in fact seem as if Warhammer 40k is far more popular than Warhammer, so a Warhammer 40k game would make sense. *actually, I think one was announced already anyways, but won't come out for years*

However, it seems historical based MMOs are more popular than futuristic setting MMOs, so it's a wash. They obviously just went with what they thought would bring in the most revenue.

15.
 
No subject
Jul 14, 2008, 16:19
15.
No subject Jul 14, 2008, 16:19
Jul 14, 2008, 16:19
 

If this was Blizzard they would have extended the release date OR, more likely, pulled the plug on it all together.


If it was Blizzard, they would have had the scope more narrowed to a tighter focus to begin with; can't argue with that. But at the same time, World of Warcraft wasn't done when it came out either. Talent trees were introduced very close to launch, and some classes had extreme re-works within the first year that the game was out. Battlegrounds like Mythic is taking out weren't even in WoW yet when it shipped, and so on.

WoW is a good example that Blizzard most certainly will ship a game before it's buffed and polished and completed to perfection. People like to look at it with rose colored glasses, but the launch of that game was extremely rough around the edges.

14.
 
Re: Bad sign
Jul 14, 2008, 16:18
14.
Re: Bad sign Jul 14, 2008, 16:18
Jul 14, 2008, 16:18
 
You see, this steaming pile of shit is actually a bouquet of roses.

And this steaming pile of shit is actually a litter of puppies.

And this steaming pile of shit....

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13.
 
Re: Bad sign
Jul 14, 2008, 16:14
13.
Re: Bad sign Jul 14, 2008, 16:14
Jul 14, 2008, 16:14
 
Unfinished quests and accessible-via-clipping areas are not the same as removing 4 major cities and 4 classes. There's no comparison... sorry.

12.
 
Re: Bad sign
Jul 14, 2008, 16:04
12.
Re: Bad sign Jul 14, 2008, 16:04
Jul 14, 2008, 16:04
 
If this was Blizzard they would have extended the release date OR, more likely, pulled the plug on it all together.

From what I remember of WoW, there are several unfinished areas you can glitch yourself into, or at least you used to be able to.
Examples that come to mind: Old Ironforge and the airfield above the mountains. I've seen a couple other areas in other zones too.
And unfinished quests and other content.
Take the smiling John or Jim (where they burn down his bar) quest for example, I don't remember them finishing that quest, which came out at launch wasn't it, until around 2 years later. And how many other quests, from launch, seem to just stop without a resolution. And how many times has Blizzard gone on about how they'd absolutely LOVE to get this old, meant to be out when game launched content finished, but well we just have to put out the next expansion to make more money?

11.
 
Re: No subject
Jul 14, 2008, 15:53
11.
Re: No subject Jul 14, 2008, 15:53
Jul 14, 2008, 15:53
 
I still say they should've gone with WH 40k instead....

40k ala the Planetside model. No loot just bullets and melee!!

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10.
 
No subject
Jul 14, 2008, 15:50
10.
No subject Jul 14, 2008, 15:50
Jul 14, 2008, 15:50
 
I'm not into fantasy RPG MMOG's at all. Are a lot of people anticipating this or is it being met with indifference?


I still say they should've gone with WH 40k instead....
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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9.
 
My god...
Jul 14, 2008, 15:35
9.
My god... Jul 14, 2008, 15:35
Jul 14, 2008, 15:35
 
Please sign Mark Jacobs up for English 101, and then give him some pills for whatever anxiety disorder he is inflicted by while responding to press announcements.

Oh, and nice spin, would have been an expert attempt if it wasn't so blatantly obvious.

Looks like he used the "Chewbacca Defense" to try and defend against negative feedback regarding the decision to cut content.

8.
 
Re: No subject
Jul 14, 2008, 15:08
8.
Re: No subject Jul 14, 2008, 15:08
Jul 14, 2008, 15:08
 
Plus this is just another sign that this game is NOT fun. And I am a huge Warhammer fan...have been since mid 80s...sucks to see it.

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7.
 
Re: No subject
Jul 14, 2008, 15:05
7.
Re: No subject Jul 14, 2008, 15:05
Jul 14, 2008, 15:05
 
10$ gas would be great actually...
Higher prices equal lighting a fire under peeps asses to do something else:)

Avatar 46982
6.
 
No subject
Jul 14, 2008, 15:00
6.
No subject Jul 14, 2008, 15:00
Jul 14, 2008, 15:00
 
So if I'm reading this right, they are taking out 4 of 6 cities, then they are going to do a round robin of 2 cities every so often?

So they're not actually going to have all 6 cities in the game at one time, but just have 2 of the 6 at a time, with the city pairing changing according to their whim?

5.
 
Bad sign
Jul 14, 2008, 14:56
5.
Bad sign Jul 14, 2008, 14:56
Jul 14, 2008, 14:56
 
When designers start making huge changes to the core game design just before the game is supposed to be released, its always a bad sign. This shit should have been solidified BEFORE the game went into beta. A beta is for making balancing changes NOT for testing game design ideas.

If this was Blizzard they would have extended the release date OR, more likely, pulled the plug on it all together.

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