Apogee Comeback

Apogee Software announces their plans to start doing stuff again, saying they will be producing new Duke Nukem games on consoles. Apogee is actually the official name of 3D Realms, but they have not branded anything Apogee since 1996. Of course no such announcement would be complete without an explanation of all the innovations Apogee/3D Realms is behind (something to do with shareware, if memory serves). Here's word:
Dallas, Texas -- July 14, 2008 -- Apogee Software is back to re-establish itself as an innovative leader in interactive entertainment. Apogee is reviving some of its legacy catalogue of 30+ releases as well as publishing all-new properties in collaboration with diverse creators and developers.

Apogee is bringing the King of Action himself, Duke Nukem(tm), to the handheld console market with three new missions, together called the Duke Nukem Trilogy(tm). Apogee Software is producing the Trilogy under an exclusive license agreement with 3D Realms and MachineWorks Northwest LLC. The Trilogy is comprised of three episodes: Critical Mass(tm), Chain Reaction(tm), and Proving Grounds(tm).

"This marks a new beginning for a famous publisher with a history of market-making innovation," said Terry Nagy, co-founder and Chief Operating Officer of Apogee. "I can't think of a better character than Duke or a better franchise than the Trilogy to usher in a new era for Apogee." "It's funny how what's old is new again in this industry," remarked Apogee co-founder, Scott Miller. "Many of the things Apogee pioneered are back in style, so it only makes sense to bring back Apogee and its properties with a visionary team that will once again create innovation for gamers around the world."

Apogee pioneered the shareware game revolution in 1987 by inventing the concept of game demos, distributed online, which advertised the remaining episodes in a series. Before this time, game demos and episodic releases were unheard of. These concepts created by Apogee have become mainstream today. Apogee's amazing history includes the original releases of Commander Keen(tm) (1990), Duke Nukem(tm) (1991), Wolfenstein 3-D(tm) (1992), Raptor(tm) (1993), and Rise of the Triad(tm) (1994), just to name a few.
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Re: Guilty!
Jul 14, 2008, 23:05
19.
Re: Guilty! Jul 14, 2008, 23:05
Jul 14, 2008, 23:05
 
They are but they don't run as well as the originals. Basically because Flash has a problem animating more than a few bitmaps on screen at a time.

Notice how fast this Commander Keen clone plays...
http://www.glenrhodes.com/flashkeen/tilepop.html

Versus this Wolf 3D clone...
http://www.glenrhodes.com/wolf/myRay.html

That's because the Wolf 3D clone uses bitmaps while the Keen clone uses vector artwork. Flash can handle vector artwork much better because its native to Flash. All old school games use bitmap sprites. I don't think an artist wants to recreate all the bitmap artwork as vector artwork.

By the way that Wolf 3D clone crashed my browser.


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Game p/reviewer for http://www.gameindustry.com/
This comment was edited on Jul 14, 23:14.
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