has word from Ubisoft's Clint Hocking that we should not expect a demo version
of Far Cry 2, as this is another of those open-world style games the
won't readily scale to a sample version: "One reason is, even if we were to give
out what you played today - even if we put invisible walls around it and said,
here's the demo, you can go anywhere you like inside these walls and play it how
you want - that's potentially right there eight-to-ten hours of gameplay. I
don't know too many people who are willing to give away a 12-hour game for
Obviously if you reduce it to demo / no demo then it's better to release one (if it's a good game) but the lack of a demo is simply not a reasonable criticism without knowing the full details of their business model.
I don't think their business model is really of any consequence to the player. I don't buy games unless I've played them first. I don't care if there are tons of trailers, screenshots, TV spots, press events, etc. Luckily, I have no issues with resorting to piracy to try out games. Without piracy, I simply wouldn't buy the games.