has word from Ubisoft's Clint Hocking that we should not expect a demo version
of Far Cry 2, as this is another of those open-world style games the
won't readily scale to a sample version: "One reason is, even if we were to give
out what you played today - even if we put invisible walls around it and said,
here's the demo, you can go anywhere you like inside these walls and play it how
you want - that's potentially right there eight-to-ten hours of gameplay. I
don't know too many people who are willing to give away a 12-hour game for
yeah, like THAT won't be cracked in less than a day......
Anyhow, what it comes down to is that if they had a gun to their heads it could probably be done but theres a cost/benefit thing that they simply can't ignore. i don't like it and its obvious no one else does either but a game like this costs 8 figures to make nowadays and they have to make hard decisions along the way.