No Far Cry 2 Demo

Eurogamer has word from Ubisoft's Clint Hocking that we should not expect a demo version of Far Cry 2, as this is another of those open-world style games the won't readily scale to a sample version: "One reason is, even if we were to give out what you played today - even if we put invisible walls around it and said, here's the demo, you can go anywhere you like inside these walls and play it how you want - that's potentially right there eight-to-ten hours of gameplay. I don't know too many people who are willing to give away a 12-hour game for free."
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31.
 
Re: Bullshit!
Jul 12, 2008, 10:50
31.
Re: Bullshit! Jul 12, 2008, 10:50
Jul 12, 2008, 10:50
 
Well fuck those guys. Id gave away a full one-THIRD of the original Doom, and we all know how successful that was.
Interesting you'd bring that up, because the whole problem of Far Cry 2's demo made me think of Burnout Paradise's demo. The problem you have is that they're both games where it might not make make much sense to have just a small portion of the game available. It will just be crap.

Looking back at Burnout, they'd probably have done better not releasing a demo than the pile of junk they put out there, as it gave people the wrong impression of the final game. So I definitely think this is the "safe" route for the FC2 creators. It would be interesting to see the results if someone decided to give away a huge chunk of their game as a demo again; say one third. I bet it would work a whole lot better than some butchered wreck that barely resembles the full game.

30.
 
Re: I can understand
Jul 12, 2008, 10:30
30.
Re: I can understand Jul 12, 2008, 10:30
Jul 12, 2008, 10:30
 
Simple, like some other demos--add a time limit.

1hr, 2hrs--whatever--of play then it ends.

Heck a 12 hr demo would be longer than most of the recent crop of sp games like COD4, Vegas etc.


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29.
 
Re: I can understand
Jul 12, 2008, 10:17
29.
Re: I can understand Jul 12, 2008, 10:17
Jul 12, 2008, 10:17
 
I really don't understand. One of the things you plan for when sketching out your development time line is, or should be, your game's demo. Again, a demo is strictly about business. It's about the promotion of your product, and a good demo is absolutely the most effective advertising you can create for the purpose of selling your game.

One of the things a demo is *not* supposed to be is some kind of self-contained mini-game, however. I wouldn't blame a developer for not wanting to create something like that. But the purpose of a good demo is to whet your appetite for the full game and leave you hanging and wanting a lot more of what you can only get by buying the full game. I think it would be child's play for them to do a demo as I've suggested they might do it in my previous post. I'm not encouraged by the fact that surely they already know how to do what I've suggested but are declining to do it, anyway. The game developer who doesn't offer a good demo of his game is just cheating himself, imo.


It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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28.
 
No subject
Jul 12, 2008, 09:34
28.
No subject Jul 12, 2008, 09:34
Jul 12, 2008, 09:34
 
i second for a gigantic fucking wall.
"Monolith low end? You, sir, can fuck yourself." -PHJF
27.
 
I can understand
Jul 12, 2008, 09:21
27.
I can understand Jul 12, 2008, 09:21
Jul 12, 2008, 09:21
 
While i think their answer was dishonest, they still would need to take a massive chunk of time to cut out a section of the game that would be self-contained, have it make sense and be happy that it would represent the entire game from a marketing standpoint.

FC2 is about as close as a single player game comes to the complexity of a MMOG. They would need to devote a large amount time to making a demo which would take critical manpower away from the retail product.

Personally, I don't like the fact that there won't be a demo but from a business standpoint it makes a lot of sense.
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26.
 
Re: ...
Jul 12, 2008, 09:07
26.
Re: ... Jul 12, 2008, 09:07
Jul 12, 2008, 09:07
 
i think in this industry, demo's need to be mandatory. for the simple fact that pc games cannot be returned (not in any stores i know of anyway).

25.
 
Re: ...
Jul 12, 2008, 07:43
25.
Re: ... Jul 12, 2008, 07:43
Jul 12, 2008, 07:43
 
I don't know too many people who are willing to give away a 12-hour game for free.

Maybe he said this because the single-player version of the game is estimated to take 13-14 hours to complete if you really stretch it?...;) I sure hope not.

IIRC, all of the Far Cry games save automatically at checkpoints, so they could easily create a demo in which all saves except checkpoint saves were disabled, and then end the demo, say, at the third checkpoint. No need at all for something as complex as "invisible walls." Additionally, to make the demo fairly small and lightweight compared to the shipping game they could remove the highest-resolution textures and disable the highest resolution display modes.

Demos are nothing more than a developer advertising and promoting the products it has for sale. Sad to say, but sometimes companies don't want to release demos because they are afraid that potential customers won't like it and will then pass on the game. In other words, the developer himself thinks the game sucks and doesn't want people to discover it until after they've bought it...;) Pretty sad. In this case I think the developer should worry less about "giving something away" and worry a lot more about trying to *sell* the game, instead.

It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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24.
 
Re: Ok, no problem....
Jul 12, 2008, 07:39
DG
24.
Re: Ok, no problem.... Jul 12, 2008, 07:39
Jul 12, 2008, 07:39
DG
 
+1 "no demo = no sale"

My PC's video card is a little old and while box system requirements are better than they used to be, they still aren't reliable. Even if it plays fine, too many games just aren't worth either my money or my time.

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23.
 
Re: Ok, no problem....
Jul 12, 2008, 07:21
23.
Re: Ok, no problem.... Jul 12, 2008, 07:21
Jul 12, 2008, 07:21
 
Indeed we have. I am sick of the silly excuses big developers use for not making a demo. They even try and tell their own programmers its for some fuzzy reason, yet we all know its because they expect to sell the game based on hype.
How about taking 10% of the marketing budget, and using that to make a kick-ass specially designed demo that lets you experience how cool the game really is?
That makes more sense to me, assuming you know you have made a good, fun agme and not just a hyped tech demo.
22.
 
Re: No subject
Jul 12, 2008, 05:18
22.
Re: No subject Jul 12, 2008, 05:18
Jul 12, 2008, 05:18
 
No demo = no purchase
I need the demo only for performance testing. If they would release an accurate benchmark BEFORE release, it would be ok for me.

21.
 
No subject
Jul 12, 2008, 04:49
21.
No subject Jul 12, 2008, 04:49
Jul 12, 2008, 04:49
 
They're full of shit. They could easily make a small section of the game playable. There has never been a game where that couldn't be done.

While it is true that complex games can have complex action development, they could easily portion out an isolated taste of the gameplay.

It doesn't even have to be much, it could be a 5 minute portion involving, say, a scene where you're suddenly ambushed by a bunch of enemies (like on top of the split-in-half ship in Far Cry).

They could find something that would give us a taste but not be enough for anyone to burn out on it.

Demos are no longer popular and these piece of shit companies simply go where they've been told the money is.

This comment was edited on Jul 12, 06:46.
20.
 
Re: No demo?
Jul 12, 2008, 02:13
20.
Re: No demo? Jul 12, 2008, 02:13
Jul 12, 2008, 02:13
 
No demo = no sale. Plain and simple.

I did not buy Crysis because it ran like shit on my PC and didn't have compelling game play to boot. But at least I gave it the opportunity to win my money. Without a demo there's no fucking way.

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19.
 
No demo?
Jul 12, 2008, 02:06
Ant
 
19.
No demo? Jul 12, 2008, 02:06
Jul 12, 2008, 02:06
 Ant
 
How am I supposed to know FC2 runs well on my old PC? At least put walls to say "included in full game".
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18.
 
Re: ...
Jul 12, 2008, 01:35
18.
Re: ... Jul 12, 2008, 01:35
Jul 12, 2008, 01:35
 


What a load of shit. Far Cry 1 had a demo. Crysis had a demo.

Have you read anything about this game? The whole point is that it's one massive map with freeform gameplay - it plays more like Oblivion than Crysis. It's the same reason that Fallout 3 is not going to have a demo: they cannot represent the game by simply limiting the scope, as the scope of the game is what defines it. That and it takes time and money.
I think you have been drinking their marketing coolaid. You have fallen for the hype. Apparently you don't remember similar statements being made when crysis came out and far cry before that. Exercise some scepticism for pete's sake.
The only thing I agree with you is that a demo does take additional resources to create.

17.
 
...
Jul 12, 2008, 01:24
17.
... Jul 12, 2008, 01:24
Jul 12, 2008, 01:24
 
The UT99 demo was great, as was BF2 and the Q3 test. Heck, I remember downloading the UT99 demo on dial-up with some random app that let you resume downloads that stopped - pretty revolutionary at the time. What memories.

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16.
 
No subject
Jul 12, 2008, 01:14
16.
No subject Jul 12, 2008, 01:14
Jul 12, 2008, 01:14
 
My most played demo has to be the maps released for UT99. I spent countless hours in Coret Facility playing on the LAN.

Others that stand out are BF1942 and UT2004.

That said, these days I don't much care for PC demos. It takes too much time to download them, install them, etc. I'd rather go by word of mouth.

15.
 
Bullshit!
Jul 12, 2008, 00:23
15.
Bullshit! Jul 12, 2008, 00:23
Jul 12, 2008, 00:23
 
What a lame excuse. "Too much of the game will be given away, and people will enjoy themselves oh noes!"

Well fuck those guys. Id gave away a full one-THIRD of the original Doom, and we all know how successful that was.

14.
 
Re: ...
Jul 12, 2008, 00:20
14.
Re: ... Jul 12, 2008, 00:20
Jul 12, 2008, 00:20
 
they can make a demo. look at crackdown.

that is a shining example of how to make a demo of an open world game like that. i bought crackdown on the strength of that demo alone and the hours of play i got out of it.

are these devs just fucking stupid? how many hours did we all put into the demo for doom and how many levels did we get! and yet we still went out and bought it.

13.
 
...
Jul 11, 2008, 23:34
13.
... Jul 11, 2008, 23:34
Jul 11, 2008, 23:34
 
I just find it really hard to believe that these developers cannot make even the most basic demonstration of their game, even if it's just a tech demo or a small building you play through in five minutes.
Yeah, even if they just take a couple of buildings / a village from the game, throw in some bad guys and fence it off (even if done literally with a fence). The trouble is that may create a false impression of the game and they'd rather avoid that, even if it means a few lost sales. Certainly I don't understand why there's not a multiplayer demo - that would be incredibly easy to do and act as a great advertising tool (if the game's good).

- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
"The price of freedom is eternal vigilance."
Avatar 22891
12.
 
Re: More Common
Jul 11, 2008, 23:29
12.
Re: More Common Jul 11, 2008, 23:29
Jul 11, 2008, 23:29
 
I'm not saying I have a solution, but I do think companies should generally try something.

Otherwise, it's just...buy it because we say it's good?

Even more so in this case - it's a new developer taking an established game in a new direction. I guess I will have to wait for the reviews, though there are obvious flaws/payola issues with those.
New developer, new setting, new gameplay, but I can't test it?!?
After all, I know what I like better than anybody else...

I just find it really hard to believe that these developers cannot make even the most basic demonstration of their game, even if it's just a tech demo or a small building you play through in five minutes.

Thinking something is still more than nothing,
Ray

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