No Far Cry 2 Demo

Eurogamer has word from Ubisoft's Clint Hocking that we should not expect a demo version of Far Cry 2, as this is another of those open-world style games the won't readily scale to a sample version: "One reason is, even if we were to give out what you played today - even if we put invisible walls around it and said, here's the demo, you can go anywhere you like inside these walls and play it how you want - that's potentially right there eight-to-ten hours of gameplay. I don't know too many people who are willing to give away a 12-hour game for free."
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Re: I can understand
Jul 12, 2008, 10:17
29.
Re: I can understand Jul 12, 2008, 10:17
Jul 12, 2008, 10:17
 
I really don't understand. One of the things you plan for when sketching out your development time line is, or should be, your game's demo. Again, a demo is strictly about business. It's about the promotion of your product, and a good demo is absolutely the most effective advertising you can create for the purpose of selling your game.

One of the things a demo is *not* supposed to be is some kind of self-contained mini-game, however. I wouldn't blame a developer for not wanting to create something like that. But the purpose of a good demo is to whet your appetite for the full game and leave you hanging and wanting a lot more of what you can only get by buying the full game. I think it would be child's play for them to do a demo as I've suggested they might do it in my previous post. I'm not encouraged by the fact that surely they already know how to do what I've suggested but are declining to do it, anyway. The game developer who doesn't offer a good demo of his game is just cheating himself, imo.


It is well known that I cannot err--and so, if you should happen across an error in anything I have written you can be absolutely sure that *I* did not write it!...;)
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