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No Hope for Mid-budget/Indie Games?

Shock and Awe Tactics on is an interview with 2K's Christopher Kline conducted at the Paris GDC. A portion highlighted in this story reflects Kline's commenting he does not feel the current game market can support the middle-ground between high-budget games and lower-cost budget titles that is often the purview of independent developers:

"I think what we realised, which really started that transition back at Irrational, we were doing games that I'd say were mid-budget - maybe USD 3-4 million - that there was no real market left.

"You'd have to do something like what EA is doing and go into the casual market, or you've got to go for a really big blockbuster - just because of the economics, especially for the small independent developers, you're really squeezed out of the middle.

I think you can probably still get contracts for that kind of work, but there's not a lot of hope there for developers being able to survive - just not enough money to develop new IP and keep staff going.

2. Target Jul 7, 2008, 14:34 Satertek
The key is to target a specific market, Stardock has excelled in that mid-budget range.

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  1. Jul 7, 14:33 odd..... Halo
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>> 2. Jul 7, 14:34 Target Satertek
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  5. Jul 7, 15:16  Re: No subject Ray Marden
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  7. Jul 7, 15:28 I remember... Surf
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  14. Jul 7, 18:06     Re: I remember... Pedle Zelnip
  15. Jul 7, 19:52      Re: I remember... Enahs
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  9. Jul 7, 16:21  Re: I remember...  cliffski 
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  11. Jul 7, 17:52 No subject Tim James
  17. Jul 7, 23:02 ZZZZzzzzzzzzzzzzzzzzzzz Creston
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  21. Jul 8, 10:33 Ignore him Luther

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