On Impulse & User Content

In checking out Stardock's new Impulse service, GameCyte went to the unusual extent of actually reading the EULA, discovering details that may help Impulse better compete with platforms like Steam. Among the legalese are terms outlining 50/50 profit-sharing for user-created content sold over the service. It's not 100% clear what form this content is to take (they were unable to get a comment from Stardock), but the obvious implication is game modifications. Since users are accustomed to getting game modifications for free, this may be an uphill climb, but on the other hand mod authors are accustomed to not being compensated for their efforts, so there may be motivation on their end to give in to this Impulse.
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No subject
Jun 21, 2008, 11:44
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No subject Jun 21, 2008, 11:44
Jun 21, 2008, 11:44
 
Doesn't hurt to try and see what happens. There will always be free mods available.

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Re: No subject
Jun 21, 2008, 11:53
nin
2.
Re: No subject Jun 21, 2008, 11:53
Jun 21, 2008, 11:53
nin
 

I don't doubt that the Stardock folk have the best intentions in mind - they seem like really good people.



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Re: No subject
Jun 21, 2008, 12:28
3.
Re: No subject Jun 21, 2008, 12:28
Jun 21, 2008, 12:28
 
They are not "good people", they have nothing to give away for free. They simply want to make a good deal without (!) constantly screwing their customers, while the opposite, sadly enough, seems to be the standard in the media business.

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Re: No subject
Jun 21, 2008, 12:57
4.
Re: No subject Jun 21, 2008, 12:57
Jun 21, 2008, 12:57
 
I don't doubt that the Stardock folk have the best intentions in mind - they seem like really good people.

If any other company were to try and get people to start charging for something that used to be free, there would be cries of blood, but now suddenly they're really good people?

Ridiculous. I'm not going to pay real money for modification-like support. They'll need to offer at least retail-level support, and provide enough content to make it so. Most modders can't handle that. The ones that could are the ones likely to pick up a contract ala Counter-Strike.

Sorry, whether a company is "good" or not doesn't weigh into my opinion on a subject; that's just a silly emotional response. The idea is a bad one, and I'm going to give Stardock absolutely zero credit despite whatever gamer goodwill they've bought, if this clause means what it's been alleged to mean.

This comment was edited on Jun 21, 12:59.
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Re: No subject
Jun 21, 2008, 13:04
5.
Re: No subject Jun 21, 2008, 13:04
Jun 21, 2008, 13:04
 
It's not like Stardock is going out, buying up mods, and then selling them--my guess is that would still be up to mod authors. Personally I think it would provide a great deal of incentive for more indie teams; you're not forced to buy anything that's put up through Impulse. Let anything up there succeed, or fail, on its own merits.


Then again, it's all academic at this point since there's really no info to go on except that little bit in the EULA.
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Re: No subject
Jun 21, 2008, 13:16
Prez
 
6.
Re: No subject Jun 21, 2008, 13:16
Jun 21, 2008, 13:16
 Prez
 
I won't believe a great company like Stardock is stupid enough to charge for mods until I see it.

Of course, one could ask where does a mod stop and an expansion start? Still, with Stardock being one of the most pro-consumer publishers out there, I trust they will do the right thing.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
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Re: No subject
Jun 21, 2008, 13:23
7.
Re: No subject Jun 21, 2008, 13:23
Jun 21, 2008, 13:23
 
Isn't it obvious?

If you would like your mod distributed/sold through Impulse this arrangement exists.

Mods outside the service are still free... The same way it works on Steam.

Put your torch away Sponge.

Avatar 17249
8.
 
Re: No subject
Jun 21, 2008, 13:28
Prez
 
8.
Re: No subject Jun 21, 2008, 13:28
Jun 21, 2008, 13:28
 Prez
 
A new release platform for Independent games? That would ROCK. Choice is always a good thing.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Avatar 17185
9.
 
great idea
Jun 21, 2008, 13:52
9.
great idea Jun 21, 2008, 13:52
Jun 21, 2008, 13:52
 
im 100% for paying for mods.. thats serious incentive for people to actually create them in the first place.... rather than just getting a group of people together and chatting in IRC all day long for months then disbanding when nothing gets accomplished

you know they will automatically provide demos, so its not like you are buying blind - plus im sure they will be relatively inexpensive compared to a retail game
10.
 
No subject
Jun 21, 2008, 13:54
10.
No subject Jun 21, 2008, 13:54
Jun 21, 2008, 13:54
 
you see, im willing to bet the people who dont like this idea never worked on any mods before
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Re: No subject
Jun 21, 2008, 14:06
11.
Re: No subject Jun 21, 2008, 14:06
Jun 21, 2008, 14:06
 
Isn't it obvious?
If you would like your mod distributed/sold through Impulse this arrangement exists.
Mods outside the service are still free... The same way it works on Steam.
Put your torch away Sponge.

I don't have a torch, since frankly outside of this thread here, I don't really care about the issue. I haven't really liked any of Stardock's games, even though I commend them for not loading their digital distributions with all sorts of stupid shit. The ultimate effect this would have on my gamer-life is nil.

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Re: No subject
Jun 21, 2008, 14:10
12.
Re: No subject Jun 21, 2008, 14:10
Jun 21, 2008, 14:10
 
I think it's a very welcome opportunity for many mods, the option to charge for their work.

I see nothing wrong with it, although money probably will make the politics of many a modteam even more... lively.

Besides, any complaints about paying for some content can be rendered meaningless with two words: Horse Armor.

13.
 
Re: No subject
Jun 21, 2008, 14:27
13.
Re: No subject Jun 21, 2008, 14:27
Jun 21, 2008, 14:27
 
I think it's a very welcome opportunity for many mods, the option to charge for their work.

I'm not familiar with the intricacies of our EULA or the specifics of how the system will work in the future but this is my very understanding of how we plan to do things. We want to have Impulse be a viable release platform for both commercial and independent products; mods are almost always free and, as I understand it, charging for them will be up to author. We want to make the Impulse platform as open as possible to developers.

Like I said, don't take my words to be any sort of official comment or affirmation of things, this is just how I understand our vision for Impulse.

14.
 
...
Jun 21, 2008, 14:58
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... Jun 21, 2008, 14:58
Jun 21, 2008, 14:58
 
im willing to bet the people who dont like this idea never worked on any mods before
And how many people HAVE worked on mods before? Less than 1% of people here? What a stupid statement.

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15.
 
Re: ...
Jun 21, 2008, 15:25
15.
Re: ... Jun 21, 2008, 15:25
Jun 21, 2008, 15:25
 
There and pros and cons to the potential of this, just like with anything. Really depends on how its done.

But I'm with Sponge, nothing on Impulse appeals to me (at least nothing that I cant already get on Steam), not even SINS, just not my kinda game, neither is GC.

So with that said I dont see the user benefit for charging for mods on that system. I'm already very selective on what mods I use my time to try out, because there are so many bad ones. Why would I pay even a $1 to try out an end-user mod when I probably wasn't going to try it even for free?

Valve already selectively promotes free mods through Steam, which I would love to see more of, and with a better system for easy install/uninstall directly through Steam. But how is charging for a mod going to help the mod creators if nobody buys it anyways? $2 Horse mod anyone?

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16.
 
Re: ...
Jun 21, 2008, 15:45
16.
Re: ... Jun 21, 2008, 15:45
Jun 21, 2008, 15:45
 
And how many people HAVE worked on mods before? Less than 1% of people here? What a stupid statement.

who fucking cares how many? thats not the point, genius

the point is you are clueless because you dont have the experience, so your ignorance is understood
17.
 
Re: ...
Jun 21, 2008, 15:48
17.
Re: ... Jun 21, 2008, 15:48
Jun 21, 2008, 15:48
 
the point is you are clueless because you dont have the experience, so your ignorance is understood

Thanks, I'll be sure to never listen to what you have to say about any game then, since you sure haven't released all genres of games.

(not like I did in the first place.)

18.
 
Re: No subject
Jun 21, 2008, 15:50
18.
Re: No subject Jun 21, 2008, 15:50
Jun 21, 2008, 15:50
 
Besides, any complaints about paying for some content can be rendered meaningless with two words: Horse Armor.

Rendered meaningless how exactly? So instead of a few stupid companies releasing horse armor, we'll have a few stupid modelers releasing pew pew laser armor? I just don't see the relevance. Stupid people will always release stupid things.
This comment was edited on Jun 21, 15:51.
19.
 
...
Jun 21, 2008, 15:55
19.
... Jun 21, 2008, 15:55
Jun 21, 2008, 15:55
 
the point is you are clueless because you dont have the experience, so your ignorance is understood
So I can't criticise the Nazis because I'm not one? So I can't criticise the government because I'm not an MP / senator? Epic fail.


- - - - - - - - - - - - - -
Founder of the "I Hate Smiley Fitz" society

Remember: Riley has autism. He has trouble communicating, and in an overstimulating
environment, he can get frightened and run away, leaving his parents frantic. - Auburn
This comment was edited on Jun 21, 15:56.
"The price of freedom is eternal vigilance."
Avatar 22891
20.
 
Re: ...
Jun 21, 2008, 15:57
20.
Re: ... Jun 21, 2008, 15:57
Jun 21, 2008, 15:57
 
Thanks, I'll be sure to never listen to what you have to say about any game then, since you sure haven't released all genres of games.

you arent going to listen to me? boo hoo!! im going to cry now

go have a juicebox and some naptime, kiddo
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