On Impulse & User Content

In checking out Stardock's new Impulse service, GameCyte went to the unusual extent of actually reading the EULA, discovering details that may help Impulse better compete with platforms like Steam. Among the legalese are terms outlining 50/50 profit-sharing for user-created content sold over the service. It's not 100% clear what form this content is to take (they were unable to get a comment from Stardock), but the obvious implication is game modifications. Since users are accustomed to getting game modifications for free, this may be an uphill climb, but on the other hand mod authors are accustomed to not being compensated for their efforts, so there may be motivation on their end to give in to this Impulse.
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Re: No subject
Jun 22, 2008, 14:08
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Re: No subject Jun 22, 2008, 14:08
Jun 22, 2008, 14:08
 
We're not all in it for the money, and in fact for many, the entire point of modding (besides added gameplay) is to have a separate, free and open community, apart from the big money corporates.

thats your opinion and you are a minority.. most modders have an eye to pursuing a career or at least a job in the gaming industry

if you really want a "seperate, free and open community, apart from the big money corporates" then why are you modding games that are coming from "big money corporates"? Thats not seperate, free, or open at all. Its entirely limited by what the corps provide to you. Your kumbayah philosophy is cute, but not realistic. If you want to start your own open, free community - then do it. Nobody is stopping you. Of course, if you REALLY want to be apart from the "corporates" you will have to start completely from scratch. And I assume you have some other means of providing income and/or ensuring your survival as you labor to create these free games from scratch.

good luck to you
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