On Impulse & User Content

In checking out Stardock's new Impulse service, GameCyte went to the unusual extent of actually reading the EULA, discovering details that may help Impulse better compete with platforms like Steam. Among the legalese are terms outlining 50/50 profit-sharing for user-created content sold over the service. It's not 100% clear what form this content is to take (they were unable to get a comment from Stardock), but the obvious implication is game modifications. Since users are accustomed to getting game modifications for free, this may be an uphill climb, but on the other hand mod authors are accustomed to not being compensated for their efforts, so there may be motivation on their end to give in to this Impulse.
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Re: No subject
Jun 22, 2008, 08:40
Prez
 
37.
Re: No subject Jun 22, 2008, 08:40
Jun 22, 2008, 08:40
 Prez
 
It's in its infancy. I for one can be patient. It might have growing pains, but who can forget how much Valve's Steam completely SUCKED ASS when it was first released?

Impulse is already 100 times better than Steam was when it was released, just by virtue of actually working.
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