On Impulse & User Content

In checking out Stardock's new Impulse service, GameCyte went to the unusual extent of actually reading the EULA, discovering details that may help Impulse better compete with platforms like Steam. Among the legalese are terms outlining 50/50 profit-sharing for user-created content sold over the service. It's not 100% clear what form this content is to take (they were unable to get a comment from Stardock), but the obvious implication is game modifications. Since users are accustomed to getting game modifications for free, this may be an uphill climb, but on the other hand mod authors are accustomed to not being compensated for their efforts, so there may be motivation on their end to give in to this Impulse.
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Jun 21, 2008, 20:08
Duc
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Re: ... Jun 21, 2008, 20:08
Jun 21, 2008, 20:08
Duc
 
I'm a bit puzzled by the anger this is provoking in you sponge, after all to a certain extent 'mod', 'community release', 'expansion' and so forth are a bunch of terms to describe really quite similar things. The quality vs price for all of the above range all over the place, and I've played mods I'd have paid for and expansions that barely qualified as mods. The strategy Stardock is outlining worked pretty well for the NWN1 community, which had semi-pro teams releasing pay-for expansions along side plenty of free content drops and free mods.

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