On Impulse & User Content

In checking out Stardock's new Impulse service, GameCyte went to the unusual extent of actually reading the EULA, discovering details that may help Impulse better compete with platforms like Steam. Among the legalese are terms outlining 50/50 profit-sharing for user-created content sold over the service. It's not 100% clear what form this content is to take (they were unable to get a comment from Stardock), but the obvious implication is game modifications. Since users are accustomed to getting game modifications for free, this may be an uphill climb, but on the other hand mod authors are accustomed to not being compensated for their efforts, so there may be motivation on their end to give in to this Impulse.
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Re: No subject
Jun 21, 2008, 14:27
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Re: No subject Jun 21, 2008, 14:27
Jun 21, 2008, 14:27
 
I think it's a very welcome opportunity for many mods, the option to charge for their work.

I'm not familiar with the intricacies of our EULA or the specifics of how the system will work in the future but this is my very understanding of how we plan to do things. We want to have Impulse be a viable release platform for both commercial and independent products; mods are almost always free and, as I understand it, charging for them will be up to author. We want to make the Impulse platform as open as possible to developers.

Like I said, don't take my words to be any sort of official comment or affirmation of things, this is just how I understand our vision for Impulse.

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