FlatOut Ultimate Carnage Q&A

The FlatOut Ultimate Carnage Q&A on GameSpot talks with P.J. Snavely of Empire Interactive about plans for a PC edition of FlatOut Ultimate Carnage, their carnage-heavy racing game: "To those gamers, I would say this: You haven't really had fun with a racing game until you've crashed a car hard enough to throw the driver through football goalposts from 60 yards away." Score!
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9.
 
No subject
Jun 16, 2008, 10:13
9.
No subject Jun 16, 2008, 10:13
Jun 16, 2008, 10:13
 
I liked the first one the best.

In both games, the physics are far better than any of the other racers like this.

The main difference added to the new one from Flatout2 is the "carnage mode". which sounds sort of like Carmageddon but instead of pedestrians, you try to destroy objects or each other to gain time. You can also race against twice as many cars and there are a lot more objects added to the tracks. That said, they still really need to make sure that they let people who already bought Flatout2 know this.

I certainly plan on getting this though.

8.
 
Re: No subject
Jun 15, 2008, 17:03
8.
Re: No subject Jun 15, 2008, 17:03
Jun 15, 2008, 17:03
 
The ice levels weren't in 2, and the game is more forgiving, "rubberband" ai that catch-up based on your position. This might sound like a bad thing, but it isn't in a game were most of the fun comes from seeing other racers crash.

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7.
 
Re: No subject
Jun 15, 2008, 16:40
7.
Re: No subject Jun 15, 2008, 16:40
Jun 15, 2008, 16:40
 
Wasn't FlatOut 2 mostly a track racer?


I had an immense amount of fun with 1, but yeah, the unforgiving nature sucked. Especially combined with wonky physics. The ice level killed me, as there was this one time that I had gone off the level right before a checkpoint. In that game it was usually quicker to have it replace you then circle around. Thing was, it replaced me with two wheels on a big pile of ice and two wheels in midair. Any kind of acceleration either forward or reverse sent me off course, as I only had power from one side of my car. This would make me spin out and miss the checkpoint again.

The game was balls-to-the-wall fun at almost all times, but that's because you drove by the seat of your pants. Half the time you'd get air at a weird angle and fly into a tree, or past a checkpoint. You'd then see yourself go from first to a distant 8th. It would have been nice if the computer messed up as often as you did. Because that was the charm of the game - how fast and out of control you were at almost all times.




I played with an Xbox controller hooked up to my PC, and to get very analog acceleration I had the right stick for it. Push up to accelerate. Push back to reverse. Sounds weird, but I found it easier than the shoulder buttons for that game.
6.
 
No subject
Jun 15, 2008, 12:08
6.
No subject Jun 15, 2008, 12:08
Jun 15, 2008, 12:08
 
i loved flatout 2 but it has to be said this is simply flatout 2 with a few extra challenge bits added. no new race tracks or anything worth buying versus Flatout 2. If you like arcade style racing it is worth checking out the demo.

5.
 
Re: No subject
Jun 15, 2008, 11:27
5.
Re: No subject Jun 15, 2008, 11:27
Jun 15, 2008, 11:27
 
All those issues from 1 were fixed in 2, which has been available on PC for about..a year? You missed out.

1 didn't deliver the arcade style crashes, 2 is much better.

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4.
 
Re: No subject
Jun 15, 2008, 10:46
4.
Re: No subject Jun 15, 2008, 10:46
Jun 15, 2008, 10:46
 
Yeah, it did start on PC. The worst thing about it was that it was brutally unforgiving in the races. One screw-up and you spent 10 seconds watching your body ragdoll into trees and the other, near-perfect AI racers pass you by. The crazy events (targets, goalposts, whatever) were by far the most enjoyable element of the game. If they've made their AI a bit more human, both more aggressive and more fallible, rather than like slot-car racers, I'll give this a shot, otherwise I'll wait for it to be $9.99 on Steam in a year.

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3.
 
Re: No subject
Jun 15, 2008, 01:19
3.
Re: No subject Jun 15, 2008, 01:19
Jun 15, 2008, 01:19
 
On a side note, the interview is pretty lame. Snavely admits that this port of a port has nothing new. He also acts like Flatout is something new to PC gamers. If I recall correctly, the series started on the PC.

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2.
 
No subject
Jun 14, 2008, 21:05
2.
No subject Jun 14, 2008, 21:05
Jun 14, 2008, 21:05
 
Wish it had a track editor, lot of work goes into making them but I wish there were tools released to do it.

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1.
 
CRASH and BLOWING SHIT UP
Jun 14, 2008, 20:30
Kxmode
 
1.
CRASH and BLOWING SHIT UP Jun 14, 2008, 20:30
Jun 14, 2008, 20:30
 Kxmode
 
yes!

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