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Age of Conan Plans

Funcom announces a large number of major changes currently in production for Age of Conan: Hyborian Adventures, their recently launched MMORPG. The plan includes new areas and dungeons, social updates, additional adventures, and more. Here how the announcement kicks off, highlighting some of the major changes:

Durham, USA – June 13, 2008 – After the incredible initial success for Age of Conan, a whole world of MMO players are eagerly anticipating the future plans for one of the most popular online games ever released. While Age of Conan has already evolved massively since launch, numerous expansive additions are yet to come. Funcom and Eidos are therefore proud to lift the veil on Age of Conan’s promising future, and today the two companies reveal selected features which are now in production.

“While we have enjoyed the initial success for Age of Conan, we know that a solid launch is but the start when it comes to the MMO genre,” said Gaute Godager, Game Director on Age of Conan. ”As we look ahead we are preparing a huge amount of new content, and what we are presenting today will evolve Age of Conan even further. It’s naturally an incredibly ambitious update plan for a live MMO game, but we are certain our players would want nothing less.”

Without further ado, here are some of the cool things to expect in the months to come:

PvP evolved – To the Death
The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.

Guild Alliance Warfare
Preproduction has started on a MASSIVE free update which will come later this year. Currently titled “Kingship!”, large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific “wonders of the world”, with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.

This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!

46. No subject Jun 13, 2008, 19:25 peteham
Also, not sure if anyone has pointed this out yet, but WOW didn't have PvP at all at launch (aside from being able to kill people for nothing just like in AoC now). It took a small eternity for the first honor-system to see the light of day, and another small eternity before battlegrounds were eventually introduced.

WOW also had its share of issues in spite of being fairly polished. There were horrible queues to log on. Also not to forget the random disconnects and the way things used to be you couldn't log back on until you'd officially timed out. Does anyone still remember the loot-lag? The joy of "sliding" around in crouched position unable to interact with anything, nor cast spells? Never dropping out of combat to regenerate? Took friggin' aeons before they fixed those, and it was particularly bad on some servers, making some zones nearly unplayable.

Of course, I'm still not going to pick it up. I got bored pretty fast with WOW and it simply takes too much time, effort and commitment to be able to have any fun. From what I've heard of Conan and any other mmo I haven't bothered playing, that's pretty much a common denominator for the whole genre.

This comment was edited on Jun 13, 19:26.
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