Combat Mission Shock Force - Marines Announced

Battlefront announces Combat Mission Shock Force - Marines, the first add-on module for Combat Mission Shock Force. The module does not yet carry a release date, but the price point is revealed as $25.00. Word is:
Battlefront.com has now officially announced Combat Mission Shock Force - Marines, the first expansion to Combat Mission Shock Force, one of the most detailed and sophisticated tactical ground combat simulations available.

Shock Force - Marines is the first of several planned expansions of the Combat Mission contemporary warfare setting.

This, the first Module, adds a significant number of new formations, units, weapons, equipment and vehicles for both the US and Syrian sides, as well as brand new missions, maps and a campaign. General game engine improvements (such as Tactical Artificial Intelligence improvements, tweaking cover values and so on) are included as well, although they are also available to all Shock Force customers. This ensures that everybody plays by the same rules and experiences the same basic gameplay.
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Preemptive?
May 28, 2008, 11:06
1.
Preemptive? May 28, 2008, 11:06
May 28, 2008, 11:06
 
Did they ever make the original not suck?

2.
 
Re: Preemptive?
May 28, 2008, 11:22
2.
Re: Preemptive? May 28, 2008, 11:22
May 28, 2008, 11:22
 
I think they made a good effort at it, and are up to version 1.08. I absolutely love the older Combat Mission games (working through them now) and have kept tabs on Battlefront.com forums. Everyone seems a little more satisfied now, but there are still a few problems.

They have an updated demo at version 1.07 that I tried the other day. It played just fine with no bugs, but there is a little something missing. Maybe it's just that I (like everyone else) love the tactics of WW2. I can still see myself picking it up in a compilation or value pack a year or two from now though.

They have also talked about using this engine (modified) for another WW2 game with "modules" like this Marines expansion pack for lots of different fronts. Hell, might as well just link to the thread if anyone cares:

http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=004118

3.
 
Re: Preemptive?
May 28, 2008, 11:25
3.
Re: Preemptive? May 28, 2008, 11:25
May 28, 2008, 11:25
 
Oh hey, I just noticed your screenname, haha. Get back to PA!

4.
 
Re: Preemptive?
May 28, 2008, 13:58
4.
Re: Preemptive? May 28, 2008, 13:58
May 28, 2008, 13:58
 
No u.

5.
 
Re: Preemptive?
May 28, 2008, 17:24
5.
Re: Preemptive? May 28, 2008, 17:24
May 28, 2008, 17:24
 
Tycho Celchu is a Star Wars character.

Tycho Brahe (the Tycho Tim's thinking of) on the other hand lived a morbidly funny life...

Regarding the news, this smells like "release a bunch of bug fixes as an expansion instead of a patch" though I could be wrong.

6.
 
Re: Preemptive?
May 28, 2008, 19:42
Prez
 
6.
Re: Preemptive? May 28, 2008, 19:42
May 28, 2008, 19:42
 Prez
 
I was saddened to realize that the Combat Mission model of gameplay did not translate well to modern warfare. Maybe this could work, but I doubt it.
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7.
 
Re: Preemptive?
May 28, 2008, 20:42
7.
Re: Preemptive? May 28, 2008, 20:42
May 28, 2008, 20:42
 
The urban combat is very tedious. Stryker brigades weren't meant for the kinds of missions they had them doing in the campaign. It's not much fun pumping endless amounts of machine gun ammo at a building for it to not have any effect on the target inside.

There's a user-made Bradley campaign which is more fun than the Stryker missions. Much more armor-oriented stuff, and the Syrians get lots of ATGMs. Look for it in the Battlefront forum or CMMods.

8.
 
Re: Preemptive?
May 28, 2008, 20:46
8.
Re: Preemptive? May 28, 2008, 20:46
May 28, 2008, 20:46
 
"Regarding the news, this smells like "release a bunch of bug fixes as an expansion instead of a patch" though I could be wrong."

Well, they have been releasing the fixes for free already.
The critical bugs are gone, from what I understand, but there are still some glitches.
I actually bought the game on pre-order back when it came out, but I'm waiting for 1.10 or so before I play it. Let others clear out the bugs, I say..

They have planned a Marines module all along, and have been talking about it for months and months. It's new content, in terms of a new faction, units and missions. So now, instead of just the Stryker Brigades, you can control the USMC too.


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