Combat Mission Shock Force - Marines Announced

Battlefront announces Combat Mission Shock Force - Marines, the first add-on module for Combat Mission Shock Force. The module does not yet carry a release date, but the price point is revealed as $25.00. Word is:
Battlefront.com has now officially announced Combat Mission Shock Force - Marines, the first expansion to Combat Mission Shock Force, one of the most detailed and sophisticated tactical ground combat simulations available.

Shock Force - Marines is the first of several planned expansions of the Combat Mission contemporary warfare setting.

This, the first Module, adds a significant number of new formations, units, weapons, equipment and vehicles for both the US and Syrian sides, as well as brand new missions, maps and a campaign. General game engine improvements (such as Tactical Artificial Intelligence improvements, tweaking cover values and so on) are included as well, although they are also available to all Shock Force customers. This ensures that everybody plays by the same rules and experiences the same basic gameplay.
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Re: Preemptive?
May 28, 2008, 11:22
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Re: Preemptive? May 28, 2008, 11:22
May 28, 2008, 11:22
 
I think they made a good effort at it, and are up to version 1.08. I absolutely love the older Combat Mission games (working through them now) and have kept tabs on Battlefront.com forums. Everyone seems a little more satisfied now, but there are still a few problems.

They have an updated demo at version 1.07 that I tried the other day. It played just fine with no bugs, but there is a little something missing. Maybe it's just that I (like everyone else) love the tactics of WW2. I can still see myself picking it up in a compilation or value pack a year or two from now though.

They have also talked about using this engine (modified) for another WW2 game with "modules" like this Marines expansion pack for lots of different fronts. Hell, might as well just link to the thread if anyone cares:

http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=004118

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