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Bethesda Softworks and Splash Damage

Bethesda Softworks announces a partnership with Splash Damage, who have previously partnered with id Software, saying details about the brand new project they are collaborating on will be revealed over the next few months:

May 22, 2008 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, announced today a long-term development partnership with the award-winning U.K. studio, Splash Damage™.

Splash Damage has been recognized by the industry for the quality of its titles and particularly for its skill in creating cutting-edge multiplayer games. The studio has received numerous accolades and awards for Wolfenstein: Enemy Territory™, including Game of the Year nods from GameSpy, IGN, and PC Format. Their latest game, Enemy Territory: QUAKE Wars™, won over 80 Editors’ Choice, E3, Most Wanted, and Game of the Year awards and nominations.

Bethesda Softworks continues to expand its development and publishing reach, with investments in a library of AAA titles and the opening of new offices in Europe and Japan in the past year. Best known for its 2006 Game of the Year, The Elder Scrolls IV: Oblivion®, Bethesda has in development a number of compelling titles, including the highly-anticipated Fallout® 3 due in Fall 2008.

“Bethesda Softworks has repeatedly been responsible for outstanding games as both publisher and developer.” said Paul Wedgwood, Owner and Creative Director of Splash Damage. “Both of our studios share a passion for creating great games, and we’re confident that this partnership will result in even greater experiences for gamers. We’re really looking forward to working with Bethesda.”

“This could not be a more perfect fit,” said Vlatko Andonov, President of Bethesda Softworks. “We are extremely impressed with Splash Damage and the quality titles they produce. They are highly creative and innovative, and have demonstrated a high level of dedication to their projects. We are confident that gamers everywhere will be thrilled with the offerings from this collaboration.”

More details about Splash Damage’s brand-new project will be provided in the coming months. For more information on Bethesda Softworks, visit For more information on Splash Damage, visit

24. Re: @ Fly May 23, 2008, 00:57 FLY
@ "Surf"
I think you misunderstood my ideas.

Ubisoft is taking the first step with environments able to catch fire, wind/weather affecting the player, better physics, etc.

The next step is creating A.I to build things. Peter Molyneux has been working on this for years.

Now imagine for example if in GTA 4 the environments were destructable. Now take that a step further and add the addition of weather/fires and sporadic natural disasters. Now make the A.I or player able to repair/rebuild things. Not by simply having the pieces form from spawnpoints or parts found during a quest.

Imagine if for example when playing WOW,earthquakes could happen or severe storms could happen altering and opening up new regions to explore. Maybe on a certain date a certain race of beings would visit the game and give/grant players the gift of flight? Whether it be in the form of technology or simply taking them somewhere for a certain time and awarding them with special items to allow them to get there. It's all possible.

Gmod is a program that comes to mind for some of these ideas. The mechanics using physics to make something is truly the step into the future.

Finally throw it all online in a massive persistent expanding world. Yes this would all be hard to do. But game companies are taking steps to get there.

This comment was edited on May 23, 00:58.
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