On the Gothic IV Name Change

The Arcania: A Gothic Tale First on GameSpot is a preview of the game formerly known as Gothic IV that got mentioned last night, but it seems appropriate to focus on the part that explains the name change for the North American edition of the RPG series:
The Gothic franchise has forever been defined by free-roaming open-world gameplay, sweeping story and settings, and bugs. Lots of bugs. Publisher DreamCatcher freely admits that Gothic 3 was a great game in theory but an unplayable mess in execution. So former developer Piranha Bytes is gone, replaced by Spellbound Entertainment in the hope that fans of the epic role-playing game genre will eventually see Gothic in the same bright light as Oblivion. Spellbound's next project is Arcania: A Gothic Tale.

The name change serves two purposes. First, it hints at a world rich in magic and fantasy. Second, and completely from a marketing perspective, it helps give the Gothic franchise a fresh start in North America, where it has failed to gain significant popularity. And gaining popularity in the good old US-of-A is goal one for DreamCatcher. The team invested months of research into the differences between European and American gaming preferences, so much so that there will be two different color palettes for Arcania: North American (bright and beautiful) and European (muted and gritty). Truth be told, we didn't notice much of a difference when DreamCatcher stopped by our office to show off a very early build of Arcania, but you have to admire the attention to detail.
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46.
 
xbb
May 31, 2008, 02:01
46.
xbb May 31, 2008, 02:01
May 31, 2008, 02:01
 
* REMOVED *
This comment was deleted on May 31, 16:59.
45.
 
No subject
May 21, 2008, 14:23
45.
No subject May 21, 2008, 14:23
May 21, 2008, 14:23
 
this will be designed as a console game so there goes any hope for something like Gothic 2.

This comment was edited on May 21, 14:24.
44.
 
What a bunch of fucking bullshit
May 20, 2008, 23:02
44.
What a bunch of fucking bullshit May 20, 2008, 23:02
May 20, 2008, 23:02
 
The bugs were there because the game got released a year too soon. They're STILL there because you refuse to patch them.

Why is Gothic 4 or whatever the fuck it's called going to be any different?

I also have a strong taste of "Gothic 4 was a game of free-roaming open world gameplay, sweeping story and setting, and bugs, lots of bugs. We're not doing that!" in my mouth.

They're implying "no bugs!" But what they are really saying is "No free open world, no sweeping setting! Prepare for Console RPG # 378!"

Creston

Avatar 15604
43.
 
Re: Name calling
May 20, 2008, 22:02
Kxmode
 
43.
Re: Name calling May 20, 2008, 22:02
May 20, 2008, 22:02
 Kxmode
 
And yeah, the new title is too close to "In the name of the King: A Gothic Tale".

Actually I was thinking the name change is too close to GTA4. Gothic... Tale... Arcania... IV... All the right letters to create "GTAIV"; not that they would.


-----
http://www.gamemusicjukebox.com/
Game p/reviewer for http://www.gameindustry.com/
This comment was edited on May 20, 22:04.
"The present is a veil between anticipation and horror. Lift the veil... and madness may follow." source
Avatar 18786
42.
 
Re: Name calling
May 20, 2008, 21:13
42.
Re: Name calling May 20, 2008, 21:13
May 20, 2008, 21:13
 
The whole "US of A" thing is a sort of... southern... slang term. It implies that we're all a bunch of rednecks or something.

Aren't we?

And yeah, the new title is too close to "In the name of the King: A Gothic Tale".
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
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41.
 
Re: No subject
May 20, 2008, 20:31
Kxmode
 
41.
Re: No subject May 20, 2008, 20:31
May 20, 2008, 20:31
 Kxmode
 
It wasn't the bugs that ruined G3. It was the terrible combat, stupid AI, generic NPCs and towns, random loot placement, unbalanced economy and experience system, etc. Pretty much the exact opposite of the first two games.

But it was gritty. Grrrrrr!


-----
http://www.gamemusicjukebox.com/
Game p/reviewer for http://www.gameindustry.com/
This comment was edited on May 20, 20:37.
"The present is a veil between anticipation and horror. Lift the veil... and madness may follow." source
Avatar 18786
40.
 
Re: No subject
May 20, 2008, 19:49
40.
Re: No subject May 20, 2008, 19:49
May 20, 2008, 19:49
 
It had it's bugs, but by the time the third patch came out, it was quite playable.

I wasn't the bugs that ruined G3. It was the terrible combat, stupid AI, generic NPCs and towns, random loot placement, unbalanced economy and experience system, etc. Pretty much the exact opposite of the first two games.

Avatar 20715
39.
 
Legal Minded
May 20, 2008, 19:02
39.
Legal Minded May 20, 2008, 19:02
May 20, 2008, 19:02
 
"One thing I can say without a doubt: DreamCatcher, more than anything else, needs to hire a better PR rep (not to mention a liability adviser.) Whoever let this release out the front door should be executed. "

Obviously a statement from an American. A liability advisor.... very true.

Am i the only person that realizes how America has been utterly destroyed by our legal system and the vulture lawyers that all work for it?

38.
 
No subject
May 20, 2008, 18:32
38.
No subject May 20, 2008, 18:32
May 20, 2008, 18:32
 
The blurb is from an article by Gamespot, not a press release, hence the folksy language.

I'd like to know why they're so lazy that they can't just release one version with an option to select different palettes. Too much disc space? It's kind of pathetic that in the 21st century, we still have trouble getting the "correct" versions of games released in multiple areas (SS symbols in Combat Mission, boobies in The Witcher, etc.)

37.
 
No subject
May 20, 2008, 18:14
JTW
37.
No subject May 20, 2008, 18:14
May 20, 2008, 18:14
JTW
 
One thing I can say without a doubt: DreamCatcher, more than anything else, needs to hire a better PR rep (not to mention a liability adviser.) Whoever let this release out the front door should be executed.

36.
 
No subject
May 20, 2008, 18:01
36.
No subject May 20, 2008, 18:01
May 20, 2008, 18:01
 
Meh. I must be one of the few people who actually enjoyed G3. It had it's bugs, but by the time the third patch came out, it was quite playable. I've been gaming since the late '70s so I guess I'm a little more forgiving of "roughness around the edges". Everything's just got to be perfect for the kids today.

This whole thing to me smacks of Jowood placing the blame squarely on PB. And to be frank, Jowood rushed PB into releasing it prematurely. This is all just spin to please the whiners and hopefully garner a bit of sympathy and forgiveness from the gaming community.

This comment was edited on May 20, 18:09.
Avatar 19028
35.
 
Re: Seemed like a good idea.....until..
May 20, 2008, 15:53
35.
Re: Seemed like a good idea.....until.. May 20, 2008, 15:53
May 20, 2008, 15:53
 
I can understand his bitterness. Gothic 3 was the second biggest disappoint of all time for me. The first was Deus Ex 2.

Avatar 20715
34.
 
Re: Seemed like a good idea.....until..
May 20, 2008, 15:51
34.
Re: Seemed like a good idea.....until.. May 20, 2008, 15:51
May 20, 2008, 15:51
 
Well I admire the post for it's candor, bravo to someone admitting they fucked up which is so un-American to do due to the litigation obsession that Americans have.

Anyways, admitting to the mistake was step one, and thank you Dream Catcher for stating that.

However, the marketing part in the post clearly shows that they are not going to improve this game at all. Oblivion is Oblivion, warts and all. Sure, Oblivion has far better art and mechanics than any Gothic game, but Gothic has far more substance.

Its like watching the American movie version of The Vanishing with its high profile actors and production, predictability and the happy ending.

Or, watching the original French movie Spoolers (The Vanishing) where the actors are light years ahead of ANY American actors, the production gritty and real, and the ending one of the most horrific nightmares that anyone could possibly imagine.

Which is more memorable?
Which reached a wider audience?
Which made more money?
Which has more credibility?


So you go DreamCatcher, try to "penetrate" the American market. Be sure to make the game PG-13, repetitive, forgetable, bright and shiny, and cater to 5 year olds and 50 year olds rather than fucking waking up, realizing that Gothic 1 and 2 had truly magical qualities for a video game, and go back to what made those games strong and forget Oblivion completely.

What a bitter bastard?

The Dutch title (not the French title) is Spoorloos.

33.
 
Seemed like a good idea.....until..
May 20, 2008, 14:59
33.
Seemed like a good idea.....until.. May 20, 2008, 14:59
May 20, 2008, 14:59
 
Well I admire the post for it's candor, bravo to someone admitting they fucked up which is so un-American to do due to the litigation obsession that Americans have.

Anyways, admitting to the mistake was step one, and thank you Dream Catcher for stating that.

However, the marketing part in the post clearly shows that they are not going to improve this game at all. Oblivion is Oblivion, warts and all. Sure, Oblivion has far better art and mechanics than any Gothic game, but Gothic has far more substance.

Its like watching the American movie version of The Vanishing with its high profile actors and production, predictability and the happy ending.

Or, watching the original French movie Spoolers (The Vanishing) where the actors are light years ahead of ANY American actors, the production gritty and real, and the ending one of the most horrific nightmares that anyone could possibly imagine.

Which is more memorable?
Which reached a wider audience?
Which made more money?
Which has more credibility?


So you go DreamCatcher, try to "penetrate" the American market. Be sure to make the game PG-13, repetitive, forgetable, bright and shiny, and cater to 5 year olds and 50 year olds rather than fucking waking up, realizing that Gothic 1 and 2 had truly magical qualities for a video game, and go back to what made those games strong and forget Oblivion completely.






This comment was edited on May 20, 15:01.
32.
 
Re: New name?!
May 20, 2008, 14:48
32.
Re: New name?! May 20, 2008, 14:48
May 20, 2008, 14:48
 
The reason Gothic 3 failed is the same why every entertainment sequel fails...trying to do much and appeal to all comers instead of continuing the core focus which mage it great in the first place.

Seen in the same light as Oblivion? What? You mean a vapid, 'bright and shiny' game with no real substance to it that sucked for any CRPG player worth his salt? Gosh, this new Gothic is now up there with Oblivion With Guns, er Fallout 3 as most anticipated games ever...NOT!

And really, when they say North American research, did that include Canada and Mexico? Because we're both very different from America. The title sounds like some gay pride CRPG, and thanks but I'll take my game muted and gritty. That was a big part of the draw in the first place.

Don't listen to the shitheads in marketing, they're wrong, they're virtually always wrong. Try listening to actual gamers instead.


"He was one of a kind. He was a mutant. A real heavyweight water buffalo type...who could chew his way through a concrete wall and spit out the other side, covered with lime and chalk, and look good in doing it." - Bill Murray as Dr. Hunter S. Thompson -
"Joey, do you ever hang around the gymnasium?" - Captain Clarence Oveur
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31.
 
Re: North American (bright and beautiful
May 20, 2008, 14:11
31.
Re: North American (bright and beautiful May 20, 2008, 14:11
May 20, 2008, 14:11
 
All the NPCs would be 14-year-old girls and all the monsters would be tentacle demons.
So true -- 14 years olds with 18 year old bodies. The Japanese really frighten me at times...
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
30.
 
Re: North American (bright and beautiful
May 20, 2008, 13:58
30.
Re: North American (bright and beautiful May 20, 2008, 13:58
May 20, 2008, 13:58
 
I can't even imagine what "bright and beautiful" would look like if they brought this game to Japan

All the NPCs would be 14-year-old girls and all the monsters would be tentacle demons.

Avatar 20715
29.
 
Re: No subject
May 20, 2008, 13:55
29.
Re: No subject May 20, 2008, 13:55
May 20, 2008, 13:55
 
It will have bugs anyway, because it's the same engine. A name change won't cause anything positive.

28.
 
Re: No subject
May 20, 2008, 13:52
28.
Re: No subject May 20, 2008, 13:52
May 20, 2008, 13:52
 
Goody! I'm tired of the series being gritty. It wasn't at all a part of its appeal, or anything that made it stand aside from all the other RPGs out there. Maybe, if we ask real nice with big smiles, they'll turn the orcs into My Little Pony unicorns, and the swords into rainbow generators! Wheee!

Priceless. Thank you for that.

Next in the series is "Gothic V: Little Ponies and Teletubbies".

27.
 
Re: No subject
May 20, 2008, 13:51
27.
Re: No subject May 20, 2008, 13:51
May 20, 2008, 13:51
 
ooh ooh! I want a +5 Rainbow Generator to match the My Little Pony mount I just acquired with my friendship skill!
I'm pretty AND cute!

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