On the Gothic IV Name Change

The Arcania: A Gothic Tale First on GameSpot is a preview of the game formerly known as Gothic IV that got mentioned last night, but it seems appropriate to focus on the part that explains the name change for the North American edition of the RPG series:
The Gothic franchise has forever been defined by free-roaming open-world gameplay, sweeping story and settings, and bugs. Lots of bugs. Publisher DreamCatcher freely admits that Gothic 3 was a great game in theory but an unplayable mess in execution. So former developer Piranha Bytes is gone, replaced by Spellbound Entertainment in the hope that fans of the epic role-playing game genre will eventually see Gothic in the same bright light as Oblivion. Spellbound's next project is Arcania: A Gothic Tale.

The name change serves two purposes. First, it hints at a world rich in magic and fantasy. Second, and completely from a marketing perspective, it helps give the Gothic franchise a fresh start in North America, where it has failed to gain significant popularity. And gaining popularity in the good old US-of-A is goal one for DreamCatcher. The team invested months of research into the differences between European and American gaming preferences, so much so that there will be two different color palettes for Arcania: North American (bright and beautiful) and European (muted and gritty). Truth be told, we didn't notice much of a difference when DreamCatcher stopped by our office to show off a very early build of Arcania, but you have to admire the attention to detail.
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33.
 
Seemed like a good idea.....until..
May 20, 2008, 14:59
33.
Seemed like a good idea.....until.. May 20, 2008, 14:59
May 20, 2008, 14:59
 
Well I admire the post for it's candor, bravo to someone admitting they fucked up which is so un-American to do due to the litigation obsession that Americans have.

Anyways, admitting to the mistake was step one, and thank you Dream Catcher for stating that.

However, the marketing part in the post clearly shows that they are not going to improve this game at all. Oblivion is Oblivion, warts and all. Sure, Oblivion has far better art and mechanics than any Gothic game, but Gothic has far more substance.

Its like watching the American movie version of The Vanishing with its high profile actors and production, predictability and the happy ending.

Or, watching the original French movie Spoolers (The Vanishing) where the actors are light years ahead of ANY American actors, the production gritty and real, and the ending one of the most horrific nightmares that anyone could possibly imagine.

Which is more memorable?
Which reached a wider audience?
Which made more money?
Which has more credibility?


So you go DreamCatcher, try to "penetrate" the American market. Be sure to make the game PG-13, repetitive, forgetable, bright and shiny, and cater to 5 year olds and 50 year olds rather than fucking waking up, realizing that Gothic 1 and 2 had truly magical qualities for a video game, and go back to what made those games strong and forget Oblivion completely.






This comment was edited on May 20, 15:01.
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