Out of the Blue

It was 10 years ago yesterday/today that the first Unreal was declared gold!

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23 Replies. 2 pages. Viewing page 1.
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1.
 
No subject
May 19, 2008, 09:51
nin
 
1.
No subject May 19, 2008, 09:51
May 19, 2008, 09:51
 nin
 

Ah, Unreal. When I quickly discovered my voodoo rush card was no longer up to snuff, and I ran out and bought a voodoo2.

THOSE were the days.



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http://theslip.nin.com/
2.
 
No subject
May 19, 2008, 09:59
2.
No subject May 19, 2008, 09:59
May 19, 2008, 09:59
 
I just stood there after stepping out of the crashed ship in awe, like seeing beautiful for the fist time.
‘What is this bullshit that you people are doing?’
The worst criminal in human history, undeniably.
Beating and Gassing Americans for Jesus!
Ain't no tweetin, in jail jammies!
Avatar 1858
3.
 
Re: No subject
May 19, 2008, 10:16
nin
 
3.
Re: No subject May 19, 2008, 10:16
May 19, 2008, 10:16
 nin
 
I just stood there after stepping out of the crashed ship in awe, like seeing beautiful for the fist time.

I remember that exact moment.

That, and the time the lights slowly go out in that hallway, one by one, and the big green baddie charges you...

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http://theslip.nin.com/
4.
 
Re: No subject
May 19, 2008, 10:50
4.
Re: No subject May 19, 2008, 10:50
May 19, 2008, 10:50
 
That, and the time the lights slowly go out in that hallway, one by one, and the big green baddie charges you...
Omg,how intense! Not only that it was the first time we fought an advanced AI, they actually dodged out of the way. Bastards!


This comment was edited on May 19, 10:51.
‘What is this bullshit that you people are doing?’
The worst criminal in human history, undeniably.
Beating and Gassing Americans for Jesus!
Ain't no tweetin, in jail jammies!
Avatar 1858
5.
 
Re: No subject
May 19, 2008, 10:56
5.
Re: No subject May 19, 2008, 10:56
May 19, 2008, 10:56
 
I remember that exact moment.

That, and the time the lights slowly go out in that hallway, one by one, and the big green baddie charges you...

We had our sound blasters cranked, and kept starting the game over to see if we could see the creature before it ran into the shadows! One of those "on the edge of your seat" moments that gaming just doesn't have anymore.

Seems like yesterday to be honest.

"I'm an idiot...I move...."
BN 360 Scoreboard:
http://www.mygamercard.net/clboard.php?id=GW57kfq7
6.
 
Re: No subject
May 19, 2008, 11:23
6.
Re: No subject May 19, 2008, 11:23
May 19, 2008, 11:23
 
First time I thought iD had some stiff competition graphically too. Actually I thought they'd outdone Q2 with this.

7.
 
Re: No subject
May 19, 2008, 13:08
7.
Re: No subject May 19, 2008, 13:08
May 19, 2008, 13:08
 
Ten years - that's a bit depressing. Not because of the time, but because we've progressed so little since then. The difference between 1988 and 1998 is gigantic, but games today are barely different than in 1998. Graphics are a bit better, but only marginally. The texture work in Unreal still stands up today. The methods of storytelling have barely advanced, either.

8.
 
Re: No subject
May 19, 2008, 13:27
PHJF
 
8.
Re: No subject May 19, 2008, 13:27
May 19, 2008, 13:27
 PHJF
 
I bought a TNT2 Ultra partly so I could have 32-bit color in Unreal
Steam + PSN: PHJF
Avatar 17251
9.
 
opening flyby
May 19, 2008, 14:01
9.
opening flyby May 19, 2008, 14:01
May 19, 2008, 14:01
 
I just remember the OpenGL flyby with the reflected marble floors and being floored by how beautiful it was.

10.
 
ahh
May 19, 2008, 14:44
10.
ahh May 19, 2008, 14:44
May 19, 2008, 14:44
 
I remember how slow Unreal ran on my old ATI card.
I upgraded to a Voodoo Banshee later that year.
Pretty game.
Maybe I'll go back and...nah...probably not.

11.
 
No subject
May 19, 2008, 14:48
11.
No subject May 19, 2008, 14:48
May 19, 2008, 14:48
 
Dave Foley, doing full frontal in an Uwe Boll movie... Does Uwe spike all his actor's drinks with Rohypnol or has Dave Foley just sunk that low?

12.
 
Re: No subject
May 19, 2008, 15:20
12.
Re: No subject May 19, 2008, 15:20
May 19, 2008, 15:20
 
Dave Foley, doing full frontal in an Uwe Boll movie... Does Uwe spike all his actor's drinks with Rohypnol or has Dave Foley just sunk that low?

I guess this movie picks up where "Monkey Bone" left off.

He was alright in "Sky High," though he only had a minor part.

Honestly, I like it when he plays the nice guy. But when he plays a jerk... I just hate him. Then again I guess that's one of the goals of the antagonist in a comedy.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
13.
 
Re: No subject
May 19, 2008, 15:30
13.
Re: No subject May 19, 2008, 15:30
May 19, 2008, 15:30
 
Ten years - that's a bit depressing. Not because of the time, but because we've progressed so little since then. The difference between 1988 and 1998 is gigantic, but games today are barely different than in 1998. Graphics are a bit better, but only marginally. The texture work in Unreal still stands up today. The methods of storytelling have barely advanced, either.

Sounds like a case of Rose Colored Glasses.

I'll admit, Unreal looked good but it's still dated compared to today. But also go back and play Quake 2, even with all of the (stock) Open-GL options turned up. There is a big graphical difference between that and, say, Crysis or Doom 3. The poly-count alone is staggering, let alone the textures and such. Sure Q2 still looked good, but now-a-days that's quite primitive. I think Unreal was an oddity for 1998.

Graphics don't make the game for me and I prefer drawn art to photorealism in games, but the difference is definitely noticeable.

As far as storytelling and such, I agree in regards to RTS games and RPGs. If anything, some probably devolved.

But 1st-person Shooters and other platformers evolved slightly during that time
  • System Shock 2 (1999) had a decent method of story telling that was are-used by AvP2, BioShock, FEAR, and a few others. It should be used more, and was (in my opinion) done better than in Marathon.
  • Half-Life (late 1998) made the "true 1st person story-telling" method popular
  • Riddick was fun, and I enjoyed its story. Though I don't know if its delivery was any new type.
  • Prince of Persia: Sands of Time was something new. Beatiful platformer, deeper story than PoP 1 and 2.

Sandbox games (GTAs, Oblivion, etc) are becoming bigger and becoming more fleshed out. There's a lot going on with GTA4 beneath the surface. There's story and depth that wasn't in GTA 1-2.

And more mainstream games are bringing up deeper and more mature plots than before. Some of the (non-RPG) stories actually make me care about the NPCs and such by the end of the game, that NEVER happened to me in 1998.

But the main changes over 10 years are: poly-count, textures, resolution, and violence.


This comment was edited on May 19, 15:47.
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
14.
 
No subject
May 19, 2008, 15:44
14.
No subject May 19, 2008, 15:44
May 19, 2008, 15:44
 
Unreal was *the* game of the time. Certainly a huge leap for Epic [Megagames] and perhaps also the beginning of the end for them as well

The flyby was simply stunning!

15.
 
Unreal
May 19, 2008, 16:37
15.
Unreal May 19, 2008, 16:37
May 19, 2008, 16:37
 
I remember rocking the Voodoo 2 Sli.

I also remeber buying the first geforce to come out and Unreal Tourney ran like shit on it. I used the sli Voodoo's instead and not only did it run smoother but it looked better.

oh glide how i miss you.
----------------------------------------------------------------------
"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."

- Jim Goad
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16.
 
Re: Unreal
May 19, 2008, 16:43
nin
 
16.
Re: Unreal May 19, 2008, 16:43
May 19, 2008, 16:43
 nin
 
oh glide how i miss you.

No kidding...

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http://theslip.nin.com/
17.
 
Relive the Unreal Fly-by
May 19, 2008, 16:54
17.
Relive the Unreal Fly-by May 19, 2008, 16:54
May 19, 2008, 16:54
 
http://www.youtube.com/watch?v=AcTVFiw60oc
That little window is probably actually a similar resolution to how you first saw it ;-)

Avatar 13987
18.
 
Re: No subject
May 19, 2008, 20:16
18.
Re: No subject May 19, 2008, 20:16
May 19, 2008, 20:16
 
Graphics don't make the game for me and I prefer drawn art to photorealism in games, but the difference is definitely noticeable.

Yes, it's noticeable, but compare this shot of M+M II from 1988

http://www.mobygames.com/game/apple2/might-and-magic-ii-gates-to-another-world/screenshots/gameShotId,266899/

to M+M 6 from 1998

http://static1.filefront.com/images/wtettcwwat.jpg

That's a huge leap in graphics quality, and Might and Magic was never known for pushing the graphics barrier.

I'm not saying there haven't been improvements across the board, just that the decade before 1998 saw real changes in gaming. Not so much since then.

This comment was edited on May 19, 20:17.
19.
 
Re: No subject
May 19, 2008, 22:48
nin
 
19.
Re: No subject May 19, 2008, 22:48
May 19, 2008, 22:48
 nin
 
I'm not saying there haven't been improvements across the board, just that the decade before 1998 saw real changes in gaming. Not so much since then.

The more advanced the technology, the more time it takes to produce results with it.

The same reason mod teams used to kick out Doom 2 episodes like candy, while HL2 mods take months or even years...



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http://theslip.nin.com/
20.
 
Re: No subject
May 19, 2008, 22:53
20.
Re: No subject May 19, 2008, 22:53
May 19, 2008, 22:53
 
I would say that not many gameplay possibilities opened up over the last 10 years due to better graphic capabilities, compared to the 10 before.

Some games are becoming more restrictive in later versions. Unreal and Deus Ex are less restrictive than their successors.

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