Still No Fallout 3 Demo

A post on the Bethesda Blog on what the developers there are playing offers hope that a Fallout 3 demo may be in the cards, in spite of previous statements that there will not be a demo for the coming RPG sequel (story). The blog entry on what Matt Grandstaff is playing says "Fallout 3 demo — over and over again" (thanks Xlr8). We contacted Bethesda for a clarification on this, and were informed that Matt is touring Australia and New Zealand showing off a demo build of the game to area retailers. The demo is not going to be released publically, and Bethesda is apologetic if this comment gave anyone a mistaken impression.
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May 15, 2008, 08:52
Dev
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No subject May 15, 2008, 08:52
May 15, 2008, 08:52
Dev
 
Karl_L: Then you need to try the Fallout 2 restoration project mod. This guy has spent literally years rebuilding all the missing parts back into FO2.
http://www.nma-fallout.com/forum/viewtopic.php?t=40590
For instance, remember sulik talked about rescuing his sister? Now you actually CAN. All the things the devs gave up for lack of time, he has completed.
Here's a list of new locations he's done (I belive they are all based upon little snippets of code or graphics or resources or text that were left in FO2 by the devs)

• EPA
• Primitive Tribe
• Abbey
• Vault Village
• Slaver's Camp
• Hubologist Stash
• Den Residential Area
• Enclave Vertibird Landing Pad
• Ranger Safe Houses

Not only that he's done things like extended the cattle rustling quest. Remember how there were those various items in the game that didn't seem to do anything with the castle rustling quest (like the fake claws)? The devs ran out of time to implement them. Well he has implemented them.

Also, he's fixed HUNDREDS of bugs left in FO 2 as well (and updated it to run on modern machines). He includes in his mod a tool made by someone working with him to scale FO2 up in resolution as well (it uses some of the filters that MAME uses to help scale things up).

If you prefer the normal plain old FO2, you can just get his bug fix pack that fixes tons of bugs left in FO2.
http://www.nma-fallout.com/forum/dload.php?action=file&file_id=704

Some random fixes:
"Before, Goris was the only one who can highlight this on your world map even though Chris in Navarro and Jimmy in Vault 13 both tell you the location of it. Now all three place it on you map."
"K-9's armor definition is no longer bugged where it would lose its innate AC bonus after it levels up."
"Bess no longer disappears forever when you go down the Shitter or Well."
"Brahmin no longer get stuck in the pen when you let them escape."
"Navarro male sergeant is no longer using the female proto."
"The guard on level 3 with the H&K P90c now has the correct ammunition."
"Car no longer disappears when you go down the manhole in the secret entrance and then come back up."
"Bar on the Oil Tanker No longer closed 24/7"
"Myron now disappears when you sell him to Merk"
"You can now correctly guess the password to disable the shock plates on level 2 of the S.A.D."
"Salvatore no longer locks up when you click on him after becoming a made man, nor if you decline a mission he gives."


And hundreds and hundreds more.
Those are JUST the bug fixes alone (which you can use his patch without doing the mod if you are the kinda guy who wants just the original fallout2.

This comment was edited on May 15, 09:16.
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