"I'm really wondering what their next few titles will look like. Quake II was kind of a bummer - you could tell that the creativity and liveliness Romero and Petersen brought to the company were missing - but Quake III was spot on. Doom 3 wasn't bad, but it was monotonous with fairly crappy audio work and heinously punch-pulling bosses, and I have a sneaking feeling that some parts of it went unfinished or were excised in order to beat Half-Life 2 to market."
I have a sneaking feeling that Doom 4 will lack any creative game play. The world has moved on from the days of point and shoot gaming. It isn't enough to just dress up John Carmacks fancy dancy engine anymore and buy another F50 Super Ferrari. Carmacks days of relying on his technical excellance is OVER. Try artwork and game play.
Games are made with tons of cheap labor cranking out huge amounts of artwork these days. Id doesnt have that and their only idea of game play is if it moves shoot it.
"Hey, GTA's great, but it's not id's bag. Half-Life 2 has a hell of a lot to recommend it, but I'd prefer that id not embrace that series' profound linearity. But UT3? I'm not sure that's pot calling kettle black, but what a tired, worn out, stereotype-driven title that was..."
Well what I meant is that Half life 2 and GTA4 at least have innovate game play. UT3 has arse chomping multiplayer. The next ID game I am guessing will have no innovated game play, no innovative multiplayer and wont have the tons of fresh artwork that other games will.
ID is such a buzz kill lately.
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