We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC Gaming, piracy. To the degree PC Gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore.
I don't get this. How could the Xbox360 and/or PS3 possibly run Crysis as well as today's top-of-the-line PC hardware?
They are likely moving to consoles (along with other companies) because to PC market is probably not going to be ready for a game of this graphical quality for a long time. 1-2 years at least if my personal spending has any bearing on it. I don't see myself even being able to run Crysis to it's full potential until I upgrade my system again to an 8800 video card and probably a much faster processor. And DX 10 or 11?I don't get this. How could the Xbox360 and/or PS3 possibly run Crysis as well as today's top-of-the-line PC hardware? You say that the 8800 is required to run Crysis at its "full potential" - well the 8800 is out now, and it is a lot more powerful than any console graphics processor. So PCs are already potentially ahead of consoles graphically (it depends on the PC's graphics card).
By comparison they can use the console hardware today and market this game now rather than waiting for the PC gamers to buy the new fancy hardware to make their game attractive enough.
Your closing remarks demonstrate that you are either incredibly naive (perhaps you are quite young?), or you genuinely have strong communist ideals. And no, I'm not using that as an insult, it's simply the ideology implied by your own words.
To Crytek, I ask this: Was Crysis profitable enough for you to work on your next project? If so, the only reason you are switching to consoles is greed.
(Speculation) Crysis demo/beta probably had the largest effect on the sales. People were pumped for the game...until they ran it at 10fps on their $2000 computer they bought a year prior.
No, because it's an indie game - different development costs and different expectations. It's also largely distributed online as it doesn't even have retail distribution in the UK. Oblivion was a better example... it didn't have any copy protection, only a simple disc check.That's really not a good argument. Sins received great reviews, great word-of-mouth support, and was available on torrent sites immediately after it was released. Regardless of whether it's indie or not, if piracy was as big a problem as they claim, it should have suffered at least as much, if not more than other games. Instead it sold in huge numbers, being at or near the top of the NPD charts, which don't even include online sales or Wal-Mart, and even though it was only available in North America at the time. That's great numbers by any standard, let alone indie standards.
I'm guessing that most of the naysayers on this topic are American. Many of you just have different values and expectations to us Euros/Brits, i.e. you behave like spoiled little children, relentlessly making statement after STATEMENT and insulting one another. Crysis is still selling well here and has been almost universally loved by the press and the market/players.
Your manner/s and whole approach to the subject of Crysis stink, but that's the price we all have to pay for freedom of speech and a worldwide forum I suppose. Me, I loved it, but you don't have to, so just realx and do some breathing exercises or something.
PC gamers are too brutal and over critical and this website draws the worst of them for sure, I've seen it for years.
This is ridiculous.No, because it's an indie game - different development costs and different expectations. It's also largely distributed online as it doesn't even have retail distribution in the UK. Oblivion was a better example... it didn't have any copy protection, only a simple disc check.
Sins of a Solar Empire has debunked piracy as the main cause for the decline of PC gaming--the game has sold phenomenally and had 'no' cd protection.
Not to mention the little difference between physical goods and "intellectual property". There is a significant difference between shoplifting a copy of a game and downloading a copy. The latter doesn't deprive them of a physical item that could be sold to someone else."Can you go to a restaurant and order a steak and eat half of it before you decide to buy it?"Actually, most restaurants that serve steak don't charge you until the end of the meal.
If the food sucks you can usually get a refund.
That said, you can't help but feel little pity for a company that was raided for using pirated copies of development software to make their last game.I wonder how common this is among smaller developers? Development software can be pretty expensive, and I wouldn't be at all surprised if more than a few smaller companies took the risk (assuming they wouldn't be audited due to their size).
"Can you go to a restaurant and order a steak and eat half of it before you decide to buy it?"