I personally know people running small studios moving to consoles due to piracy
I suspect, cliffski, that those guys just aren't being honest with you. If someone REALLY moves off the PC platform just because of piracy alone, they're going to be in for a rude awakening when they find console games being pirated just as heavily.
I suspect most devs go to consoles for a few reasons :
1) It's easier to code for because of the stable hardware base.
2) They see bigger dollar signs and figure they can more easily get a slice of a bigger pie.
3) They realize that their shovelware will still sell 500,000 copies on a console, whereas on a PC it wouldn't sell shit. Ergo, let's go develop worthless code for the console and still make a buck.
And I think many more devs (and especially publishers) have reason #3 foremost in their mind than we think.
The idea that "Piracy is killing PC Gaming" is retarded. Just because Epic makes a worthless third release of their quake 3 clone and it doesn't sell, doesn't mean that piracy is what caused it not to sell.
Sins of a Solar Empire was the best selling PC game in February (I think in March too), and it has NOTHING preventing anyone from copying it. So please explain to me how piracy is killing PC Gaming?
Still, pirates are thieves, and I've had shit stolen from me several times. All their lame excuses and justifications aside, they're still thieves. One thing I'll say for Jerykk is that he at least mans up about it.
Creston