That implies that because YOUR perceived value of a product isn't worth the asking price, piracy is justified. If I am reading your point wrong, I apologize, but isn't that what you were saying?
I'm not a pirate. I'm not trying to justify piracy, I'm explaining why I don't spend my money on games that are on the store shelves.
I think why people choose not to spend money is more important than why piracy exists. A lot of my displeasure with PC products today stem from anti piracy measures. I don't like all the BS they (PC GAMES COMPANIES) make me put up with. (Buggy software doesn't help either) And that is why I'm not spending money on PC games in general.
I don't see why I, as a paying customer, need to be treated like I'm doing something wrong all the time. I understand the companies need to protect their products but there does not seem to be any concern about how it affects the paying customers. It feels like the PC game companies expect me to buy whatever they put on the shelf just because they worked hard on it.
So all this talk about how awful piracy is seems irrelevant when paying customers aren't interested in buying your games. (And I do not turn around and pirate the game)
I am sick to death of copy protection issues. But I see many games allowing players to play online without the discs which is a welcome change but we're still so far from a satisfactory experience for the paying customer that it boggles the mind why anyone is talking about piracy.
Get the games working first or they won't sell. That is what is causing all these problems for PC games. It's not piracy, it's the quality of the product.
I have money and I refuse to spend it on PC stuff. And I don't turn to piracy, I go buy a console and enjoy the time I spend gaming over there.
The PC Gaming industry can continue it's crusade to thwart piracy but I think it's a losing battle. You're pushing away paying customers in droves and I don't think you're making positive progress.