The Games as Art Debate

Video Game Makers Favor Diversion over Depth on NPR is a four-minute audio except from National Public Radio's All Things Considered program discussing the tackling of tough topics in video games. Along the way we hear from Ian Bogost, learning that the professor of game design at Georgia Tech feels it's time gamers "demand" games emulate Hollywood by taking on subjects like the war in Iraq and teen pregnancy. They also talk with Harvey Smith, saying his recent BlackSite: Area 51 comes closer than most games to succeeding in this regard. They quote Bogost on BlackSite's "importance," while also acknowledging the game was not successful commercially or critically, a point they don't seem interested in exploring in tying this all back into the question of whether video games represent art or entertainment. They do acknowledge that serious games about topics like genocide and third-world poverty are being created on the "fringes of the industry" but that these are "messages gussied up as games and they don't have to contend with the marketplace," a point made without any attempt at connecting cause-and-effect. The piece concludes quoting Bogost saying that until the mainstream games industry "gets serious, its cultural prominence is just a wasted opportunity."
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Re: You have GOT to be kidding
Apr 15, 2008, 20:06
11.
Re: You have GOT to be kidding Apr 15, 2008, 20:06
Apr 15, 2008, 20:06
 
I've always wondered how one qualifies for the position of teaching Game Design

It's really, really simple. Do you know the saying "Those that can, do. Those that can't, teach?"

That's how. You're a tool that's taken game design, then find you actually suck so bad that no studio wants your shitty designs. So you go back to school, and start teaching it.

That's where 99% of all college "professors" come from.

And then, when you're finally a professor in Game Design, you write an essay about how there should be games about third world fucking poverty.

Hey Ian Bogost, you moron, here's a few third world games that, while basically as fucking lame as your premise, would actually make a better game :

Third World : Malaria Hunter
Third World : Genocide
Third World : Apartheid Restored

All of which would have actual better GAMEPLAY ELEMENTS than your fucking Third World Tycoon game.

Creston

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