London, UNITED KINGDOM – – Today Ubisoft, one of the world’s largest video game publishers, announces the development of Tom Clancy’s HAWX (high-altitude warfare), an awe-inspiring game that is primed to revolutionize the way players think about combat in the sky. Scheduled for release in Fall 2008, Tom Clancy’s HAWX turns consumers into elite pilots of the future. The game will appear on the Xbox 360® video game and entertainment system from Microsoft, the PLAYSTATION®3 computer entertainment system and on Windows-based PC.
“Tom Clancy’s HAWX marks the next evolution of high altitude warfare in the Tom Clancy video game universe,” said John Parkes, EMEA Marketing Director at Ubisoft. “We are thrilled to take to the skies and provide a new environment along with an extension of a familiar storyline from our other successful Tom Clancy franchises such as Ghost Recon Advanced Warfighter.”
Developed by Ubisoft’s Bucharest studio, Tom Clancy’s HAWX delivers an intense and authentic aerial combat experience by fully leveraging the benefits of the next-generation platform. The story begins in the year 2012. As the era of the nation-state draws quickly to a close, the rules of warfare evolve even more rapidly. More and more nations become increasingly dependent on private military companies (PMCs), elite mercenaries with a lax view of the law. The Reykjavik Accords further legitimize their existence by authorizing their right to serve in every aspect of military operations. While the benefits of such PMCs are apparent, growing concerns surrounding giving them too much power begin to mount.
Tom Clancy’s HAWX is the first air combat game set in the world-renowned Tom Clancy’s video game universe. Cutting-edge technology, devastating firepower, and intense dogfights bestow this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.
And honestly, Dagok, those seem more like good-natured jabs than actual insults, but that's just me.
If you think Derek was being an ass in another thread, then you should have said something in that thread.
Seriously? Son, you must be drinking. Again. While operating a keyboard.
...
But then again, I'm 45 and you're probably pushing 16. So what do I know, right?
LOL are you fucking serious? You have the nerve to make a statement like that after the years of bullshit personal attacks you've made on this and other forums?
It's extremely rare for Blue to bring out the ban stick, and it has to be pretty severe for him to do so. Batman ACCURATELY calling you a dickhead isn't going to get him or anyone else banned.
Which of course is harrassment and something that Blue has already clearly indicated is not welcome here. My guess is that if he does it again, he'll get banned.
aww... how sweet.
When you are selling a low number of units, you can't afford to lose any of those units to piracy.
Also, the increased system requirements has not staved off piracy because they too have evolved to the point of just doing it for the heck of it.
You claim it's because flight sims are inherently boring. Other people claim that it's because of the steep learning curves. I'm inclined to believe that it's simply because its a niche genre which lacks the elements that the masses want; big guns, identifiable characters, dramatic stories, etc. Mainstream audiences want experiences they can associate with and flight sims are simply too impersonal.