While I'm not a big fan of Gearbox or in-game ads, Borderlands does look pretty cool. I want Aliens: Colonial Marines to be cool too, except it's being designed for the console, is squad-based and has quick-time events. I couldn't really care less about the new BiA game, as WW2 shooters are pretty much dead. And they added a third-person cover system.
Though, Pitchford really should stop with the lame justifications for in-game advertising.
The better the budget, the better the game.
The bigger the budget, the bigger the potential losses and the less likely the developer is going to innovate or take any risks. Lower budget also means a greater focus on gameplay, as you don't have the resources to create pretty graphics to cover up shallow gameplay.
For people who care about our games, the idea of bringing more people to the games is very exciting.
Why would I care if some casual/non-gamer finds out about the game through increased marketing? First of all, I'm primarily a single-player guy. Secondly, if I do play online, I want to play with experienced gamers, not retards that are completely worthless and don't understand the notion of teamwork or basic etiquette.
Philips was eager for us to use their physical logo in the factory as it was then, and we placed an old version of their mark. Without that agreement, we would've had to leave that authentic detail out.
Oh, how devastating. I don't know how I'd cope without seeing the huge Philips logo in that level. I mean, a generic dilapidated old factory feels completely different without real-life corporate logos.
Just say that you want to make more money. At least that honesty would only make you a douchebag rather than a lying douchebag.This comment was edited on Mar 29, 03:16.