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Ships Ahoy - Command & Conquer 3: Kane’s Wrath

EA announces Command & Conquer 3: Kane’s Wrath has shipped to retail, bringing the RTS expansion and its accompanying chance to participate in this summer's Command & Conquer: Red Alert 3 beta:

LOS ANGELES, Calif., March 25, 2008 – The Messiah has risen again! Electronic Arts Inc. (NASDAQ: ERTS) announced today that Command & Conquer™ 3: Kane’s Wrath has shipped to retail outlets in North America and Europe for the PC. The expansion pack to last year’s award-winning** real-time strategy game Command & Conquer 3 Tiberium Wars™, Command & Conquer 3: Kane’s Wrath introduces a new, hand-crafted campaign spanning two decades of Tiberium lore, six sub-factions and game-changing epic units to the Command & Conquer universe. And gamers who purchase Command & Conquer 3: Kane’s Wrath or the Command & Conquer 3 Limited Collection will also receive an exclusive key to the Command & Conquer™ Red Alert™ 3 beta starting this summer.

“The success of Tiberium Wars showed us that despite a five year hiatus, the fast, fluid and fun gameplay, deep storyline and live-action cinematics that make up the DNA of Command & Conquer still resonate with gamers,” said Jim Vessella, Kane’s Wrath producer. “With Kane’s Wrath we wanted to take the fiction further by tackling the stories our fans have been asking us to explore. This gave us a great opportunity to introduce new sub-factions and units that complement those stories while adding depth and variety to our core gameplay experience.”

Command & Conquer 3: Kane’s Wrath’s 13-mission single player campaign focuses on the rebirth of the Brotherhood of Nod after the Second Tiberium War through the dramatic events of the Third Tiberium War and beyond. The story is told through over 30 minutes of high-definition, full-motion videos starring Natasha Henstridge (Species, Eli Stone), Carl Lumbly (Alias) and Joe Kucan as Kane. The campaign introduces six-all new sub-factions that add a wealth of new toys and powers to the armies of the Tiberium universe’s three clashing superpowers, the Global Defense Initiative, Brotherhood of Nod and the Scrin, giving gamers nine sides to choose from in multiplayer. Players will also get an added bonus feature in the new Global Conquest Mode, which allows commanders to create their own campaigns for world domination with an infinitely replayable strategic layer added to the frenzied, tactical combat they know and love.

The Xbox 360™ version of Command & Conquer 3: Kane’s Wrath will be released this summer, debuting a revolutionary new CommandStick interface that takes RTS console controls to a whole new level of simplicity and usability. The standalone title also features 50 multiplayer maps and the Xbox 360 exclusive “Kane’s Challenge”, a single player mode that pits the player against a terrifying gauntlet of sub-faction opponents.

For the latest on Command & Conquer 3: Kane’s Wrath and everything Command & Conquer please visit, home of Command & Conquer TV, the franchise’s dedicated online programming channel. This Friday the channel’s flagship show, “BattleCast PrimeTime”, will feature an in-studio interview with Kane himself, Joe Kucan, along with highlights from the very first Command & Conquer 3 Kane’s Wrath fan matches and more!

Command & Conquer 3: Kane’s Wrath has been rated ‘T’ by the ESRB and ‘16+’ by PEGI and the USK. For more information about ratings, please visit,,

* Data according to NPD Group

** Command & Conquer 3 Tiberium Wars won Best Strategy Game of the Year awards from the Academy of Interactive Arts and Sciences and

10. Re: World Domination system Mar 25, 2008, 17:43 Mecha
The world conquest game in Kane's Wrath is not broken up into territories. you can select basically any point for "bases" which then create a circle of influence around it, which figures into victory condiditons. (GDI needs to control X(60?)% of the planet, NOD needs to incite X number of cities into "red" status, Scrin need to construct 9 Towers).

I can see why they went w/ the "no territories" method, but it'd be interesting to see if they will patch in another mode something like Dark Crusade's version of it.

One major problem that made me not like it enough to play, is that "task force" (army) movement only happen at the start of your next turn after ordering it... Which is after everyone's strategic weaponry goes into effect. Which then makes the insanity of your "task forces" moving in to attack after being nuked down to 3 out of 15 units, with no possible input from the player.

Also, the tactical combat (the normal RTS style) for the global conquest mode is changed: After a very short period of time, all vision is given, and some time after that all stealth is neutralized.


Previous Post Next Post Reply Quote Edit Delete Report
    Date Subject Author
  1. Mar 25, 11:13 Hmmm HellSlayer
  2. Mar 25, 13:28 Nice expansion Cheese
  3. Mar 25, 14:23 Can't decide to get this or not. Ant
  4. Mar 25, 14:46  Re: Can't decide to get this or not. DarkCntry
  5. Mar 25, 15:11   Re: Can't decide to get this or not. Frijoles
  6. Mar 25, 15:34 World Domination system Ant
  8. Mar 25, 16:57  Re: World Domination system m00t
  9. Mar 25, 17:17   Re: World Domination system Ant
>> 10. Mar 25, 17:43    Re: World Domination system Mecha
  7. Mar 25, 16:40 No subject cronik
  11. Mar 26, 03:59 World Conquest... Ant
  12. Mar 26, 18:23  Re: World Conquest... Scottish Martial Arts
  13. Mar 26, 21:01   Re: World Conquest... Ant
  14. Mar 26, 23:19    Re: World Conquest... Scottish Martial Arts
  15. Mar 27, 00:49     Re: World Conquest... Ant
  16. Mar 28, 13:27 Decided to buy it, but... Ant


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