Karlsruhe, MARCH 20th, 2008 - SouthPeak Games and ZUXXEZ Entertainment today announced that it will be releasing a sequel to its popular open world role-playing game, Two Worlds. Entitled “Two Worlds: The Temptation”, the game is slated to be available on Xbox 360® and Windows PC this fall.
Taking place shortly after the events portrayed in the first Two Worlds, The Temptation takes place in Eastern Antaloor, in the regions surrounding Oswaroh and the Drak’ar Desert. Featuring as much content as the original, Two Worlds: The Temptation will feature more intricate missions, improved voice-overs and animations, retooled horseback riding, completely revamped combat, and a new game engine that delivers visuals that have to be seen to be believed.
“Our entire development team is now putting their all into making Two Worlds: The Temptation a game that is far and away better than the original,” said Miroslaw Dymek, Chief Developer with Reality Pump explained. “We’ve taken to heart all the comments made by gamers about Two Worlds and we’re going to give them what they want with the sequel.”
“I’m sure fans of RPGs will be pleased with the vast amounts of new content and massive improvements to the core gameplay in Two Worlds: The Temptation,” said Melanie Mroz, CEO of SouthPeak Games. “It’s an ambitious, yet refined title that will surprise a lot of people.”
Yes, I'm basing this non-opinion off my brief stint on a friend's 360. Terrible game.
Beyond the horror show of Two Worlds' graphics, looking past the amateur-hour-at-the-Apollo balancing, and even ignoring the bitingly bad dialogue, Two Worlds manages to raise the bar for technical issues as well. In spurts from every few minutes to every few seconds, the game will come to a complete standstill as it tries to load its unimpressive-seven-years-ago graphics. Magical effects (like healing) will also tend to create fatal slowdown, and the framerate isn't all that hot anyways. AAA bugs that require restarting your 360 also abound, the perfect frosting to a cake made of garbage and offal.
It's rare that a game releases that is so shockingly incompetent. Online options don't make it any better; they're simply a chance to play a terrible game with other people, in a few innovative modes like "Team Deathmatch." When something this just plain malign comes out, it's cause for a sort of celebration, because every other game will seem better by comparison. If you absolutely insist on playing Two Worlds, at least you can rest easy in the knowledge that every other 360 game you play afterward -- and we're including Sneak King on that list -- will be a better, more polished experience.
The designers had a good handle on what they wanted and they've created a game with a ton of depth. Unfortunately, the execution is flawed. On both Xbox 360 and PC this game is buggy and unpolished, and these quirks will prevent it from duplicating the real key to Oblivion's success: mainstream appeal. The game has some very real issues that should not be overlooked.
Constant lag and freezing — yes, I had to restart the 360 — really drove me away from even wanting to attempt multiplayer again. You're lucky to have a multiplayer match going for longer than 10 minutes, or getting it started, for that matter.
If you're looking for a sub-par RPG with a sub-par storyline, sub-par gameplay, sub-par sounds, and very sub-par multiplayer, then sure, pick up Two Worlds, but I really wouldn't recommend it unless you're a die-hard RPG fan just looking for something new. If you do decide to get Two Worlds for some reason, please do so for the PC because the 360 version just isn't playable at the moment.
Only if they fix the loot would i play this
Opinions don't really fit into it. I couldn't get into Two Worlds because it was insanely buggy, combat was bad, voice overs were terrible, it was graphically fubar, etc. etc. Mechanical flaws
Gamerankings seems about right.
The community and a new developer have patched Gothic 3 up to 1.6, so I tried it again and now it's a damn good game.